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syndicate deck

syndicate deck

7.700
25
13
159

Von 

Bussyman69

 erstellt 

  • Zusammenkommen
    18
  • 0

    Taktischer Vorteil
    x1
  • 10

    Vivaldi-Bank
    x1
  • 10

    Portal
    x1
  • 5

    10

    Azar Javed
    x1
  • 4

    10

    Triss: Telekinese
    x1
  • 9

    Novigrader Gerechtigkeit
    x1
  • 6

    9

    Matta Hu'uri
    x1
  • 6

    8

    Hurensohn Senior
    x1
  • 7

    Tavernenschlägerei
    x1
  • 10

    7

    Große Brüder
    x1
  • 3

    7

    Harald Gord
    x1
  • 1

    7

    Ferko der Bildhauer
    x1
  • 6

    Schicksalsrad
    x1
  • 6

    6

    Kurt
    x1
  • 5

    6

    Graf Spießzahn
    x1
  • 5

    Exkommunizierung
    x1
  • 3

    5

    Kronenspalter-Gauner
    x2
  • 4

    Blutiger Spaß
    x2
  • 4

    Gemeinde
    x2
  • 4

    Überfall
    x2
  • 4

    4

    Mutant
    x2

General strategy:

Win round one with portal mutants, novigradian justice thugs and a handfull of crimes

Push round 2 with azar and whoreson combo and another handful of crimes

Finish round 3 with skewertooth and gord as the last card.


Tips: *if you don't need to pull anything you can use Vivaldi bank to to pay for skewertooth tribute

*As memey as it seems wheel of fortune can be an absolute amazing card and has given me many wins off it, use it on the beefier engines such as treant boar or svalblod priest as even if you don't get jackpot but only 5-6 damage you still get great value. Feel free to swap out for a extra cutup lackey or bomb heaver if you feel it doesn't work for you, won't affect the rest of the deck

*If you know your opponent has absolutely no removals left, then leave greater brothers alone, but otherwise, most of the time you will be triggering their insanity once as it's far too risky to leave it to tourney jousts or natural selections and such

*I see so many other crime deck players do this mistake: DONT USE ALL OF YOUR CRIMES IN ONE ROUND, seriously, you do not want to be left with a useless skewertooth or whoreson and be left behind in points

*Some people like to put bare knuckles into this deck, personally I don't because you're guaranteed 2 mutants from portal which are better, and also give you 6 damage on assault

*When using tavern brawl make sure you make the weaker unit hit the stronger unit first, this'll give you more points as the duel will last longer=more hits on eachother