- 動員15
0
技術者のやり方x112
強襲上陸x16
11
ファリバーx13
11
マドックx110
コラスの熱波x14
10
トリス:念術師x13
10
アダリア女王x19
堕落の呪いx19
千のおとぎ話の国x15
7
イグマンドx11
5
不屈のロンヴィッドx15
禁断の魔術x15
北風x25
月の粉x24
5
ケイドウェン軍の亡霊兵x23
5
レダニアの射手x24
4
エイダーン軍の鎚使いx24
4
ラドヴィッドの近衛兵x23
4
バリスタx2
Madoc is here and he's pretty cool! I wanted to try him out in Revenants as this is a deck that I feel can definitely justify playing not only a handful of bombs, but also Triss: Telekinesis. Madoc is great for a little bit of extra R1 tempo, which is great since this deck really wants/needs to win that first round. He's also carryover that can remove himself from the board (to avoid overswarm with revenants) and put his points to better use! The cataclysm effect can be useful to set up easier kills with archers and revenants.
Land of a thousand fables is a card I wanted to try because this deck has a lot of powerful special cards you really want access to, but not a whole lot of consistency tools (despite Madoc's best efforts). I'd rather play thousand fables than put Oneiromancy in here, as I feel oneiro is really outshining a lot of thinning tools that I personally would like to see more of in the game, making it kinda boring. With some provision-tinkering you could turn Land of a Thousand Fables into a plethora of other good cards to play instead, of course!
This isn't the best way to play Revenants, but it still contains most, if not all, the power playing Revenants can provide, and it's a solid way to play the new card imo. Madoc 4 life!