- ゲリラ戦術15
0
呪われた巻物x114
ロック・フィアインの謎x16
14
ダナ・メービ:もたらす者x14
14
サスキア:指揮官x11
13
シムラス・フィン・エプ・ダベアx13
11
シーヒルx19
森の呼び声x11
8
湖の守護者:黄昏の姿x15
7
枝垂れ柳x14
6
パーシヴァル・シュッテンバッハx15
代替案x25
5
アンセリオンx24
5
ドリアードの猟兵x27
4
ドワーフの傭兵x15
4
駆け出しのドリアードx15
4
炭鉱掘りx14
4
ヴリヘッド旅団の工作兵x14
4
捨てられた少女x14
4
猫流派ウィッチャーの熟練者x14
4
カメレオンx23
4
森の密告者x2
Round1: Play Saskia (it helps to mill bronze cards) and the second option is playing Dana Meadbh (if you think opponent can't kill Dana)
Note1: I don't recommend to play both (Saskia and Dana) on round1
Round2: If your hand is very strong you can push it but I don't recommend it because Harmony is stronger on long rounds.
Note2: You can play Simlas early to mill Backup Plans.
Round3: Play Artifact and use a harmony unit to activate chapter 1, its not necessary to rush to chapter 2.
Note3: Try to play Lake Guardian late beware about Spores (Reset The Power Of An Unit).
Have a nice game - Ediz :)
https://www.youtube.com/@edizsevim