- 挟撃15
0
戦術的優位x114
祖先のエールx111
シヒルx110
門x16
10
シャニx19
ヘン・ゲイズの剣x11
9
ヴァーノン・ロッシュx16
8
ヴィッセゲルドx11
8
アヴァラック:賢者x14
6
シレ・ド・タンサーヴィルx16
春分x25
5
強化トレビュシェットx14
5
アレトゥーザの魔道士x24
5
ライリア軍の弩弓兵x24
5
シントラ軍の呪い師x23
5
レダニアの射手x24
4
爆弾担ぎx23
4
ケイドウェン軍の兵士長x12
4
レダニア騎士x2
This months Seasonal is all about Resilience. But it turns out that Artifacts also have resilience when played. This makes Sihil and Ale of the Ancestors much more valuable than in standard play, as their abilities can carry over to round 2.
Sihil works great in an engine deck, and when you can carryover the damage, it's especially powerful. Otherwise we have a very standard engine list. The goal is to go heavy in round 1. Feel free to use your leader, as carryover should ensure you have plenty of engines for round 2.
Spring Equinox allows you to remove resilience from a row. If you feel you're controlling your opponents board enough with removal, you may consider running one fewer.
Similarly Bomb Heaver exists to counter your opponents Artifacts. I found they are worth running, as you have enough engines and control that sacrificing the space is worthwhile.