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11

syndicate deck

Salamandra Madness

syndicate deck

7.700
25
17
164

Von 

Bussyman69

 erstellt 

  • Unter der Hand
    15
  • 0

    Taktischer Vorteil
    x1
  • 13

    Nacht in der Passiflora
    x1
  • 12

    Erneuern
    x1
  • 12

    Oneiromantie
    x1
  • 6

    11

    Gefallene Rayla
    x1
  • 5

    10

    Azar Javed
    x1
  • 1

    9

    Salamander
    x1
  • 8

    Versteck der Salamandra
    x1
  • 6

    8

    Adriano der Nerz
    x1
  • 6

    8

    Savolla
    x1
  • 4

    8

    Grässlicher Mutantenhund
    x1
  • 5

    Gestohlene Mutagene
    x2
  • 5

    5

    Verwegene Verführerin
    x1
  • 5

    5

    Salamandra-Monstrum
    x2
  • 4

    Fisstech
    x2
  • 4

    4

    Renegatenmagier
    x2
  • 4

    4

    Meeresschakal
    x2
  • 3

    4

    Fisstech-Schmuggler
    x2
  • 2

    4

    Straßenbengel
    x2

Use pasiflora and any golds to win round 1, you must win round 1 or you lose pretty much all the time

After you won just dry pass, it doesn't matter if it's a greedy long round deck you'll win

Cards you must save for round 3 are salamander, renew, fallen rayla, and hideout (at least it's order effect), the combo doesn't work without these

Also preferably azar, savolla and abominations but these can be used to win round 1 or defend a bleed, but try to save them

Use azar then play abominations and dire mutated hound (if you managed to keep it) , then as the round goes down play savolla (yes savolla before rayla, it's very hard to trigger rayla with savolla but don't worry) use stolen mutagens and green mutagen on the tallest unit (probably savollas frightened) giving it veil, then play rayla (playing her late avoids most tall punish)

The fun bit: if you need use leader charges (but you have some many salamandra you probably don't need to) and poison everything with salamander, then using hideout move a poison from your second tallest unit to salamander (it'll die as it poisons itself as well through tribute)

Then use leader charges and renew salamander, wiping everything but your veiled and unpoisoned units


This deck is amazing against all these new greedy decks (viy, movement, assimilate etc) as it usually ends up in a long round 3 anyway, I've only lost consistently to lippy decks as they push incredibly hard in round 1, and a good bleed will beat you, so good luck