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scoiatael deck

scoiatael deck

7.950
25
13
165

Von 

urnx

 erstellt 

  • Gabe der Natur
    15
  • 0

    Kristallschädel
    x1
  • 5

    13

    Aucwenn
    x1
  • 1

    13

    Simlas Finn aep Dabairr
    x1
  • 6

    11

    Junge Königin Eithné
    x1
  • 4

    10

    Eskel: Pfadfinder
    x1
  • 9

    Ruf des Waldes
    x1
  • 8

    Isengrims Rat
    x1
  • 2

    8

    Saer Qu'an
    x1
  • 7

    Sturm
    x1
  • 3

    7

    Harald Gord
    x1
  • 1

    7

    Fauve
    x1
  • 6

    Frühlingsäquinoktium
    x2
  • 5

    Tadel der Natur
    x2
  • 5

    Reiche Ernte
    x2
  • 4

    5

    Hamadryade
    x2
  • 4

    5

    Junge Najade
    x2
  • 4

    Dichter Nebel
    x2
  • 4

    Liebkosung der Dryade
    x1
  • 4

    4

    Teichhüter-Najade
    x2

symbiosis often struggles with board space in long round 3 and engine dependence is short round 3.


Eithne greatly mitigates this weakness by enabling a 3 round bleed plan.

-----------------------------------------------------

Round plan

R1


-Symbiosis has an extremely strong round 1 with Aucwenn, if she isn't killed instantly your opponent may as well give up.

You can run scroll for her instead but with 2 tutors already I'd rather have protection.


-lead Hama to bait removal and set up a double engine for Aucwenn if possible.


-Thin out tempest if possible but prioritize Aucwenn with your tutors


R2


Ideally you aren't playing a 10 card round 3 because of board space, ~8 is more ideal for a long round, so if round 1 was short bleeding is a bit better and if round 1 was long then playing for long round 3 is a bit better.


If you're bleeding


-leading Eithne into pond keeper is an amount and kind of engine development that's really hard to respond to going second in a round for most decks.


-play Saer Quan before short round 3 obviously, if they're still in deck it makes bleeding less appealing.


-you can mulligan away gord, the deck thins to 5-7 cards plus Isengrim's so you should find him next round.


If you Arnt bleeding


-open pass or play down to 7 with bountiful harvests since they're too space expensive for 10 card r3 and give carryover.



R3


-most games you're using Simlas on equinox. in short r3 its more points and in long r3 bountiful costs a lot of space, but r2 double bountiful bleed is an option. though you are also partially at the whims of your mulligan.