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2

monsters deck

Golden Nekker Ruehin Deck

monsters deck

7.510
25
19
166

Von 

Im.On.YouTube

 erstellt 

  • Unermesslicher Hunger
    15
  • 0

    Taktischer Vorteil
    x1
  • 12

    Goldener Nekker
    x1
  • 10

    10

    Gezeitenherr
    x1
  • 9

    Fürstlicher Erlass
    x1
  • 9

    Fluch der Verdorbenheit
    x1
  • 9

    Foliant des Nekromanten
    x1
  • 8

    9

    Ciri: Nova
    x1
  • 6

    9

    Matta Hu'uri
    x1
  • 4

    9

    Caranthir Ar-Feiniel
    x1
  • 4

    9

    Trollin aus Vergen
    x1
  • 4

    9

    Ruehin
    x1
  • 8

    Naglfar
    x1
  • 6

    6

    Werratte
    x1
  • 6

    6

    Barbegazi
    x2
  • 5

    Artefaktkompression
    x1
  • 4

    5

    Riesige Kröte
    x1
  • 4

    4

    Vran-Krieger
    x2
  • 4

    4

    Maerolorn
    x2
  • 4

    4

    Schleimling
    x2
  • 4

    4

    Brückentroll
    x2
  • 2

    4

    Ertrunkener
    x1


The Golden Nekker Ruehin deck in Gwent is a high-tempo Deathwish/Consume strategy that revolves around efficient bronze card usage early on and explosive power plays in later rounds. The deck thrives on triggering Deathwish effects multiple times while generating steady value with boosts and point engines.



---


Round 1 - Setting Up with Bronze Units


The goal in Round 1 is to build up tempo using bronze Deathwish units and Consume engines while maintaining card advantage.


Barbegazi & Giant Toad → These are your main Consume tools. Use them to eat Deathwish units like Maerolorn or Bridge Troll for instant effects.


Vran Warrior → Gains +1 boost each time a unit is consumed on your turn. This acts as a steady point engine.


Maerolorn → Triggers the Deathwish effect of a unit without needing a Consume engine, helping with tempo and board pressure.


Slyzard → Consumes one unit per turn, providing consistent value over time.



Tip: Use Bridge Troll effectively—it triggers Deathwish and boosts your lowest power unit by 4, helping with survivability.


If you win Round 1, you can either pass Round 2 to keep last say or play Ciri to pressure your opponent while maintaining card advantage.



---


Round 3 - The Big Combo


The final round is where the deck explodes with massive points using your gold cards and leader ability.


1. Necromancer's Tomb → Allows you to Summon a copy of a bronze unit from your graveyard whenever you play another bronze unit. This extends your Consume or Deathwish triggers.



2. Caranthir Ar-Feiniel → Use him to spawn an extra She-Troll of Vergen or Ruehin, doubling your key power engines.



3. She-Troll of Vergen, Wererat, Ruehin Combo → This is the core of your high-value, long-round strategy.


She-Troll of Vergen grows stronger by +2 each time when unit was destroyed during our turns.


Wererat can both consume and spawn tokens, generating board presence.


Ruehin returns after each Deathwish trigger, maintaining round presence and pressure