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Bibliothèque de jeux de GWENT

2

monsters deck

Golden Nekker Ruehin Deck

monsters deck

7 510
25
19
165

Par 

Im.On.YouTube

 créé 

  • Faim dévorante
    15
  • 0

    Avantage tactique
    x1
  • 12

    Nekker doré
    x1
  • 9

    Décret royal
    x1
  • 9

    Malédiction corruptrice
    x1
  • 9

    Grimoire du nécromancien
    x1
  • 10

    9

    Seigneur Reflux
    x1
  • 8

    9

    Ciri : nova
    x1
  • 6

    9

    Matta Hu'uri
    x1
  • 4

    9

    Caranthir Ar-Feiniel
    x1
  • 4

    9

    Trollesse de Vergen
    x1
  • 4

    9

    Afflictio
    x1
  • 8

    Naglfar
    x1
  • 6

    6

    Rat-garou
    x1
  • 6

    6

    Barbegazi
    x2
  • 5

    Compression
    x1
  • 4

    5

    Crapaud géant
    x1
  • 4

    4

    Guerrier vran
    x2
  • 4

    4

    Maerolorn
    x2
  • 4

    4

    Slyzard
    x2
  • 4

    4

    Troll du pont
    x2
  • 2

    4

    Noyeur
    x1


The Golden Nekker Ruehin deck in Gwent is a high-tempo Deathwish/Consume strategy that revolves around efficient bronze card usage early on and explosive power plays in later rounds. The deck thrives on triggering Deathwish effects multiple times while generating steady value with boosts and point engines.



---


Round 1 - Setting Up with Bronze Units


The goal in Round 1 is to build up tempo using bronze Deathwish units and Consume engines while maintaining card advantage.


Barbegazi & Giant Toad → These are your main Consume tools. Use them to eat Deathwish units like Maerolorn or Bridge Troll for instant effects.


Vran Warrior → Gains +1 boost each time a unit is consumed on your turn. This acts as a steady point engine.


Maerolorn → Triggers the Deathwish effect of a unit without needing a Consume engine, helping with tempo and board pressure.


Slyzard → Consumes one unit per turn, providing consistent value over time.



Tip: Use Bridge Troll effectively—it triggers Deathwish and boosts your lowest power unit by 4, helping with survivability.


If you win Round 1, you can either pass Round 2 to keep last say or play Ciri to pressure your opponent while maintaining card advantage.



---


Round 3 - The Big Combo


The final round is where the deck explodes with massive points using your gold cards and leader ability.


1. Necromancer's Tomb → Allows you to Summon a copy of a bronze unit from your graveyard whenever you play another bronze unit. This extends your Consume or Deathwish triggers.



2. Caranthir Ar-Feiniel → Use him to spawn an extra She-Troll of Vergen or Ruehin, doubling your key power engines.



3. She-Troll of Vergen, Wererat, Ruehin Combo → This is the core of your high-value, long-round strategy.


She-Troll of Vergen grows stronger by +2 each time when unit was destroyed during our turns.


Wererat can both consume and spawn tokens, generating board presence.


Ruehin returns after each Deathwish trigger, maintaining round presence and pressure