• Visualizza il tuo profilo!
    • Impostando il tuo profilo come privato, soltanto tu potrai visualizzarne i contenuti. Tuttavia, potrai comunque condividere su Facebook e Twitter un badge con i tuoi risultati e la tua posizione nelle classifiche di GWENT.

      Nota: qualsiasi modifica alle impostazioni relative alla visibilità del tuo profilo potrebbe richiedere qualche minuto prima dell'attivazione.

    • Esci

Torna ai mazzi

Libreria dei mazzi GWENT

14

syndicate deck

All Bronze is the Best (Switcheroo SY)

syndicate deck

2.100
25
13
100

Di 

lidsvids

 creata 

  • Baia dei pirati
    16
  • 0

    Teschio di cristallo
    x1
  • 4

    Calunnia
    x2
  • 4

    Fisstech
    x2
  • 4

    Tuffo nel Pontar
    x2
  • 4

    Estorsione
    x2
  • 4

    Raggiro
    x2
  • 4

    Contrabbando
    x2
  • 5

    4

    Cacciatore di streghe
    x2
  • 4

    4

    Mendicante
    x2
  • 4

    4

    Esattore
    x2
  • 4

    4

    Creatore di mutanti
    x2
  • 3

    4

    Onde Nere: saccheggiatore
    x2
  • 3

    4

    Kikimora guerriera
    x1
  • 3

    4

    Trafficante di fisstech
    x2

No, this is not a joke* :)


An incredibly powerful and extremely low-budget Syndicate deck designed for the Switcheroo Seasonal Event. Because the Switcheroo event switches your hand with your opponent's hand, it is important for your cards to be more valuable to you than they are to your opponent.


This deck specializes in having cards that only help you, not your opponent, by giving you lots of cards that generate coins, but no cards to spend those coins. That means the coins do nothing for your opponent, but you can still use your leader ability to make a Sea Jackal, which will be the only coin spender in the match, making it the most significant card in the match (and one that your opponent cannot use).


The strategy is extremely simple: generate coins (ideally, start with cards that give points and coins first, since those are the ones that would be most valuable to your opponent, then leave them with cards that only create coins). When you get your opponent's hand, play whatever their best cards are (or use whatever could stop your Sea Jackal). Then, play your Sea Jackal near/at the end of the round to turn those coins into points.


Repeat the same strategy in Round 2/3 with your second leader ability charge to create another Sea Jackal to win the round.


*Disclaimer: Okay, I did meme a little. If you want to use higher provision cost cards (but trust me, you don't have to), then you can replace the Kikimore Warrior, Dip in the Pontar, Tidecloak Ransackers, and/or Shakedown with Sigi Reuven, Imke, the Flying Redanian, Ferko the Sculptor, Pickpocket, and/or Eavesdrop. Just make sure to keep devotion for the Mutants Maker and do not add any coin spenders - the point of the deck is for the Sea Jackal to be the only card that benefits from coins, so adding spenders would defeat the purpose of the deck.