- 海賊の入り江16
0
水晶の頭蓋骨x14
悪口x24
フィスティックx24
ポンター河の一掬x24
ゆすりx24
詐欺x24
密輸x25
4
ウィッチハンターx24
4
物乞いx24
4
収税官x24
4
変異の創造主x23
4
引き潮団の漁り屋x23
4
キキモア・ウォリアーx13
4
フィスティックの密売人x2
No, this is not a joke* :)
An incredibly powerful and extremely low-budget Syndicate deck designed for the Switcheroo Seasonal Event. Because the Switcheroo event switches your hand with your opponent's hand, it is important for your cards to be more valuable to you than they are to your opponent.
This deck specializes in having cards that only help you, not your opponent, by giving you lots of cards that generate coins, but no cards to spend those coins. That means the coins do nothing for your opponent, but you can still use your leader ability to make a Sea Jackal, which will be the only coin spender in the match, making it the most significant card in the match (and one that your opponent cannot use).
The strategy is extremely simple: generate coins (ideally, start with cards that give points and coins first, since those are the ones that would be most valuable to your opponent, then leave them with cards that only create coins). When you get your opponent's hand, play whatever their best cards are (or use whatever could stop your Sea Jackal). Then, play your Sea Jackal near/at the end of the round to turn those coins into points.
Repeat the same strategy in Round 2/3 with your second leader ability charge to create another Sea Jackal to win the round.
*Disclaimer: Okay, I did meme a little. If you want to use higher provision cost cards (but trust me, you don't have to), then you can replace the Kikimore Warrior, Dip in the Pontar, Tidecloak Ransackers, and/or Shakedown with Sigi Reuven, Imke, the Flying Redanian, Ferko the Sculptor, Pickpocket, and/or Eavesdrop. Just make sure to keep devotion for the Mutants Maker and do not add any coin spenders - the point of the deck is for the Sea Jackal to be the only card that benefits from coins, so adding spenders would defeat the purpose of the deck.