- 구금15
0
전술적 우위x14
13
아르토 테라노바x17
11
얀 칼베이트x17
11
아르달 아엡 다히x14
10
브라덴스x12
10
요아힘 드 베트x19
예니퍼의 주문x19
자비로운 일격x12
9
아토리우스 비고x14
8
육중한 헬게x13
6
퍼카트x15
실험적인 치료법x25
독 바른 무기x25
5
마법사 고문관x21
5
공작의 정보원x14
제국의 외교x24
연고x14
마상 시합 토너먼트x24
4
화염 전갈x21
4
사절x1
Ongoing attempt to bring old assimilate with new cards into one, together with siege engines and (10) tactics.
Round 1 try to play siege engines with tactics and look for good spy on a Torturer. Depending on match up or how round is going, Calveit might be early or late play. If it's early it informs opponent about your game plan (often attempt at 2:0) and quality of strong provisions cards incoming.
Other options to play in R1 are Ardal (decent if oppo played high powered bronze engine unit - up to 10 - for reset).
Coup, Fercart for draw and spy (careful to play before Calveit if you don't wan't your high provision cost card), Vigo and Braathens are expendable but my advice is to try keeping them both.
R2 you are full with all your golds and if you decide you can push for 2:0. Double Joachim is still scary strong. A pass is an option for long R3, as assimilate is still strong if you develop a bunch of engines.
Imprisonment is nice to get a good Coup R1 and/or lock up dangerous engines running rampart.
With good planning and considering plays ahead - Invocation with good old Joachim is sweet or using Ardal to draw the card instead and keep Joachim for leftover Torturers or Scorpions. Be careful to always have a target or two for Joachim in deck.
Issues - lack of proactive plays. If engines get answered or are not in hand it becomes tough to win R1. A lot of staple and good cards needed to be cut to make space, so in my opinion an optimal combination is yet to be achieved.