- Imprisonment15
0
Tactical Advantagex14
13
Artaud Terranovax17
11
Jan Calveitx17
11
Ardal aep Dahyx110
Coup de Grâcex14
10
Braathensx12
10
Joachim de Wettx19
Yennefer's Invocationx12
9
Artorius Vigox14
8
Hefty Helgex13
6
Fercartx15
Experimental Remedyx25
Coated Weaponsx25
5
Mage Torturerx21
5
Duchess' Informantx14
Imperial Diplomacyx24
Ointmentx14
Tourney Joustx24
4
Fire Scorpionx21
4
Emissaryx1
Ongoing attempt to bring old assimilate with new cards into one, together with siege engines and (10) tactics.
Round 1 try to play siege engines with tactics and look for good spy on a Torturer. Depending on match up or how round is going, Calveit might be early or late play. If it's early it informs opponent about your game plan (often attempt at 2:0) and quality of strong provisions cards incoming.
Other options to play in R1 are Ardal (decent if oppo played high powered bronze engine unit - up to 10 - for reset).
Coup, Fercart for draw and spy (careful to play before Calveit if you don't wan't your high provision cost card), Vigo and Braathens are expendable but my advice is to try keeping them both.
R2 you are full with all your golds and if you decide you can push for 2:0. Double Joachim is still scary strong. A pass is an option for long R3, as assimilate is still strong if you develop a bunch of engines.
Imprisonment is nice to get a good Coup R1 and/or lock up dangerous engines running rampart.
With good planning and considering plays ahead - Invocation with good old Joachim is sweet or using Ardal to draw the card instead and keep Joachim for leftover Torturers or Scorpions. Be careful to always have a target or two for Joachim in deck.
Issues - lack of proactive plays. If engines get answered or are not in hand it becomes tough to win R1. A lot of staple and good cards needed to be cut to make space, so in my opinion an optimal combination is yet to be achieved.