- 은닉처16
0
수정 두개골x114
잊힌 보물을 찾아서x15
13
아케론티아x19
칙령x16
9
이고르 더 훅x15
9
임케x14
9
빈시 블루머홀트x14
9
플라잉 르다니안x16
8
익소라x13
8
플린드르의 선원x16
7
에블린 갈로x14
6
마을 사람x25
5
까치x24
5
보물 여사냥꾼x24
4
하수구 도적단x24
4
세무 징수관x24
4
바다 자칼x23
4
옥센푸르트 경비대x12
4
거리의 부랑아x2
Remember to always end each round with 7 coins (at least once). That way in 3 rounds you will lower Flyndr's Crew Counter by 3 and it will spawn 3 more.
In r3 Crew will lower all hoard requirements by 4.
in r3
your scenario will require only 2 hoard.
your treasure huntress will have hoard 3
Magpie is very OP.
it works well with Ixora as magpie spends a coin to make a token. that way you can store extra coins and when ixora is played you can use those coins
these coins works well with huntress as well.
As many a times in earlier rounds 7hoard is tough to make even if you do you get to coin 9 use huntress and you are now in hoard 6. you cannot use the hoard again as it needs 7 but you are in 6. Here magpie's reserved coin can be very useful
magie's coin is again useful for townsfolk and bincy boosts
to win earlier rounds we can go for townsfolk and tax collector.
If played with igor we are easily winning that round
as were gaining too much coin we can use the excess coins and trigger ixora again and again
though I wouldn't suggest playing Acheronita in r1/r2 if you have Crew/Scenario in deck. if on hand you can use Ship and thin your deck if you want.
In the Video I never drew Eveline. It has it's uses in this deck I believe but haven't got the chance to play it. hence with eveline came the 4prov fee cards. If you remove eveline you better also remove urchins and Guard