syndicate deck
- 军备宝箱16
0
水晶面甲x114
寻宝之旅x15
13
鬼面天蛾号x19
皇家谕令x16
9
铁钩伊果x15
9
伊魅珂x14
9
宾西·布鲁默豪特x14
9
飞翔的瑞达尼亚人x16
8
伊克索拉x13
8
弗伦德号的船员x16
7
爱佛琳·加罗x14
6
镇民x25
5
喜鹊x24
5
宝藏女猎手x24
4
下水道匪帮x24
4
税务官x24
4
海狼x23
4
牛堡守卫x12
4
街头顽童x2
Remember to always end each round with 7 coins (at least once). That way in 3 rounds you will lower Flyndr's Crew Counter by 3 and it will spawn 3 more.
In r3 Crew will lower all hoard requirements by 4.
in r3
your scenario will require only 2 hoard.
your treasure huntress will have hoard 3
Magpie is very OP.
it works well with Ixora as magpie spends a coin to make a token. that way you can store extra coins and when ixora is played you can use those coins
these coins works well with huntress as well.
As many a times in earlier rounds 7hoard is tough to make even if you do you get to coin 9 use huntress and you are now in hoard 6. you cannot use the hoard again as it needs 7 but you are in 6. Here magpie's reserved coin can be very useful
magie's coin is again useful for townsfolk and bincy boosts
to win earlier rounds we can go for townsfolk and tax collector.
If played with igor we are easily winning that round
as were gaining too much coin we can use the excess coins and trigger ixora again and again
though I wouldn't suggest playing Acheronita in r1/r2 if you have Crew/Scenario in deck. if on hand you can use Ship and thin your deck if you want.
In the Video I never drew Eveline. It has it's uses in this deck I believe but haven't got the chance to play it. hence with eveline came the 4prov fee cards. If you remove eveline you better also remove urchins and Guard