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syndicate deck

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23
163

Автор: 

Jim_Wolverine

 создано 

  • Тайник
    16
  • 0

    Хрустальный череп
    x1
  • 14

    В поисках забытых сокровищ
    x1
  • 5

    13

    Ахеронтия
    x1
  • 9

    Королевский указ
    x1
  • 6

    9

    Игорь Крюк
    x1
  • 5

    9

    Имке
    x1
  • 4

    9

    Бинси Блюмерхольдт
    x1
  • 4

    9

    Летучий Реданец
    x1
  • 6

    8

    Изора
    x1
  • 3

    8

    Команда «Флиндра»
    x1
  • 6

    7

    Эвелина Галло
    x1
  • 4

    6

    Горожане
    x2
  • 5

    5

    Сорока
    x2
  • 4

    5

    Кладоискательница
    x2
  • 4

    4

    Разбойники с каналов
    x2
  • 4

    4

    Сборщик налогов
    x2
  • 4

    4

    Морская гиена
    x2
  • 3

    4

    Оксенфуртская стража
    x1
  • 2

    4

    Беспризорники
    x2




Remember to always end each round with 7 coins (at least once). That way in 3 rounds you will lower Flyndr's Crew Counter by 3 and it will spawn 3 more.



In r3 Crew will lower all hoard requirements by 4.


in r3


your scenario will require only 2 hoard.


your treasure huntress will have hoard 3



Magpie is very OP.


it works well with Ixora as magpie spends a coin to make a token. that way you can store extra coins and when ixora is played you can use those coins



these coins works well with huntress as well.


As many a times in earlier rounds 7hoard is tough to make even if you do you get to coin 9 use huntress and you are now in hoard 6. you cannot use the hoard again as it needs 7 but you are in 6. Here magpie's reserved coin can be very useful



magie's coin is again useful for townsfolk and bincy boosts



to win earlier rounds we can go for townsfolk and tax collector.


If played with igor we are easily winning that round



as were gaining too much coin we can use the excess coins and trigger ixora again and again



though I wouldn't suggest playing Acheronita in r1/r2 if you have Crew/Scenario in deck. if on hand you can use Ship and thin your deck if you want.



In the Video I never drew Eveline. It has it's uses in this deck I believe but haven't got the chance to play it. hence with eveline came the 4prov fee cards. If you remove eveline you better also remove urchins and Guard