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2

monsters deck

Shupe, Tatterwing, and Wild Hunt

monsters deck

8420
25
13
166

Przez 

Platymus

 utworzony 

  • Rój krabopająków
    15
  • 0

    Magiczna lampa
    x1
  • 1

    13

    Szarpiskrzydło
    x1
  • 12

    Przygody Sklepa
    x1
  • 12

    Mentalność Roju
    x1
  • 4

    12

    Lara Dorren
    x1
  • 1

    12

    Morvudd
    x1
  • 8

    Naglfar
    x1
  • 8

    Szepczące Wzgórze
    x1
  • 3

    8

    Olbrzymi krabopająk
    x1
  • 2

    8

    Ge'els
    x1
  • 1

    7

    Szepciucha: Trybut
    x1
  • 6

    Rozdarcie
    x1
  • 5

    Atak z powietrza
    x1
  • 5

    Czerwoni Jeźdźcy
    x1
  • 5

    Spontaniczna ewolucja
    x1
  • 1

    5

    Załoga Naglfara
    x1
  • 4

    Fiolka Zakazanej Wiedzy
    x1
  • 4

    Gniazdo krabopająków
    x1
  • 4

    Zarodniki
    x1
  • 4

    Dobór naturalny
    x1
  • 4

    4

    Endriaga wojownik
    x1
  • 4

    4

    Północnica
    x1
  • 4

    4

    Wiewiórka
    x1
  • 3

    4

    Wojownik Gonu
    x1
  • 2

    4

    Utopiec
    x1
  • 1

    4

    Wataha
    x1

Hello, this is the Tatterwing deck that I have been playing this season. I tried it at around 2450 mmr, and I have been getting about 80% winrate.





Disclaimer:

If I am being perfectly honestly, adding Shupe to this deck was kinda an afterthought. I just added him since I noticed that there aren't many bronzes in Tatterwing deck that I want to play more than once. So this became a Radeyah-less Shupe deck out of a whim because why not. However, I had to cut Saer Quan and I probably could squeeze some provision out for Heatwave if I just dropped Shupe from the deck. So imo, this might be an inferior deck, but hey, Shupe is fun.


Tatterwing, Shupe, and Morvudd don't need an explanation. They are just good cards, and you ideally just want to slam them in R3 and win the game.


This deck plays 20 cards with tutors. Pick 5 4-provision bronzes and mulligan them always. You don't want to play them unless the situation demands it (Good example would be Squirrel or Spores). Identify your opponent's deck and decide what not to play.


You want to play Lara Dorren and Hive Mind in R1. You can find Lara Dorren with Whispering Hillock and Hive Mind with Whispess Tribute. Swarm in R1, use the Kikimore Stalker guy to kill Lara Dorren. Kill Lara Dorren on the turn you play her by using your leader charge.


Do NOT use Geels before you kill Lara Dorren. He is there to bring Lara back in either R1 or R2 bleed push. If you pull Red Riders with Geels, Lara Dorren immediately becomes 1 power. You have several options to set up the board before you play Geels.


1. Kill the 1 power Lara with Kiki stalker if your Hivemind is still available.

2. Put Lara on the empty row with frost if your opponent is row stacking.

3. Play Naglfar Crew a turn before playing Geels so that Lara dies immediately.

4. Use Organic cards or Wild Hunt Warrior to kill Lara.


Now, you can bypass all these options and avoid headache if you just replace Red Riders with Ard Geith. But Ard Geith was too expensive for my liking, and I always found myself not wanting to play that card in the short 3rd round (which is what we want anyway). And Echo cards tend to make decks less consistent with mulligan. So even if someone gave me free 8 provision, I would add Saer Quan, not Ard Geith.


Arachas Behemoth is there because I wanted more swarm option.


Naglfar is the secondary Geels target, but ideally you want to play it from hand.


Lacerate is there because Seagulls are way too popular these days.


Predatory Dive and Shupe can snipe greedy opponent who just slams down big engine in the first turn.


And that's pretty much it. Push round 1 and 2 as hard as you can with double Lara Dorren. Try to get a short round 3 with last say. And pointslam 25 point Tatterwing and 19 point Morvudd.


Always be careful when you play Hivemind. Squirrel is your nemesis.