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Card Details

8

Conjurer's Candle

Resilience.

Profit 4.

Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.

Each time you pay this card's Fee, increase its cost by 1, up to 9.

The ornament’s aesthetic is particularly pleasing to those with a fondness for the macabre, yet its true allure lies with its mystical properties; for any old candle can light up a dark space, but only a few can illuminate the truth.

Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Profit: Gain a specified number of Coins when this card is played. You may possess a maximum of 9 Coins.
Fee: Trigger this ability by spending the specified number of Coins.

8

Conjurer's Candle

Resilience.

Profit 4.

Fee 1: Boost an allied unit by 1. Increase the boost by this card's Fee cost.

Each time you pay this card's Fee, increase its cost by 1, up to 9.

The ornament’s aesthetic is particularly pleasing to those with a fondness for the macabre, yet its true allure lies with its mystical properties; for any old candle can light up a dark space, but only a few can illuminate the truth.