PS4 Technical Beta announced for GWENT!

Mar 30, 2017

We would like to announce a weekend-long PlayStation 4 Technical Beta for GWENT: The Witcher Card Game.

If you want to check out GWENT on your PlayStation 4 you can do so starting Friday, March 31st, 19:00 CEST. The Technical Beta will end on Monday, April 3rd, 08:00 CEST. During that time players will be able to create their own decks, check out the tutorial and participate in online casual matches. The game will be available for download from PlayStation Store. 

If you experience any problems during the technical beta do not hesitate to contact our tech support team at: ps4gwent@cdprojektred.com

More information about the Technical Beta is available in the official FAQ:

Q: How can I access GWENT: The Witcher Card Game PlayStation 4 Technical Beta?
A: The only thing you need to do is enter PlayStation Store and download GWENT: The Witcher Card Game Technical Beta.

Q: When will the Technical Beta be live?
A: The Technical Beta will be launched on March 31st, 19:00 CEST and end on April 3rd at 8:00 CEST.

Q: What regions are participating in the Technical Beta? 
A: The Technical Beta is available in Europe, North America and South America.

Q: What game features and functionalities will be available in the Technical Beta build?
A: The Technical Beta build will allow players to create their own decks, play the tutorial and online casual matches.

Q: What’s the purpose of the PlayStation Technical Beta?
A: The Technical Beta’s purpose is to test how the game works on PlayStation 4 with many users playing simultaneously. Technical glitches are possible, but the game is already fun!

Q: Is there any chance you’ll extend Technical Beta tests?
A: We’re not planning to extend the Technical Beta. 

Q: Is PlayStation Plus required to participate?
A: A PlayStation Plus subscription is not required to participate in the Technical Beta.

Q: Can gamers purchase in-game items like Card Kegs during the Technical Beta?
A: Real currency purchases are not available in the Technical Beta. 

Q: Are you planning to wipe progress made while playing the Technical Beta?
A: After Technical Beta is concluded, GWENT Technical Beta accounts will be deleted.

Q: What language versions are available in the Technical Beta?
A: The Technical Beta is available in: English, German, Russian, French, Brazilian-Portuguese, Spanish, Latin American-Spanish, Italian and Polish.

Q: Can I share in-game screenshots and video footage?
A: We’d be very happy if you did! However, please remember that this is still an early version of the game, so some bugs and glitches might occur. We’d be very grateful if you mentioned that what you’re posting is Technical Beta footage.

Q: How much HDD space will I need to install the Technical Beta build of GWENT?
A: You’ll need about 3GB of free space to install the Technical Beta build of GWENT.

Q: Do I need internet connection to participate in the Technical Beta?
A: Internet connection is required to play.

Q: Can I get Trophies for playing the Technical Beta?
A: While Trophies will be available in the final game, you will not receive any for playing the Technical Beta build. 

Q: How can I report a bug or contact tech support?
A: In order to report a bug or any issue with the game, please reach out to our technical support here: ps4gwent@cdprojektred.com



Hotfix for GWENT: The Witcher Card game now available!

Mar 29, 2017

We’ve just released a small update for GWENT on PC and Xbox One, which improves the game's overall performance and stability. 

The update also adjusts the Henselt and Promote cards to work with positioning recently introduced to the game. You'll find their updated tooltips below.

Henselt:
Choose 7 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.

Promote:
Choose 3 adjacent units on your side. Convert all non-Gold units among them to Gold until removed from the battlefield or the round ends.

See you on the battlefield!



ONE UPDATE TO POSITION THEM ALL — POSITIONING UPDATE NOW AVAILABLE!

Mar 23, 2017

Hey there!

It’s been a busy time for GWENT, with our visit to PAX East and the announcement of GWENT Challenger — an official The Witcher Card Game tournament. And it actually gets busier from here on out. We’ve just released a new update for the game and we’re here to tell you more about the features it introduces, how they lay the foundations for what we have in store for you in the future, and what that’s going to be.

WHAT’S NEW IN GWENT

One of the major features of the latest update is Unit Positioning. You can now choose where you want to place cards on the row — this change factors heavily into how abilities interact with units on the board. 



Up to this point, there haven’t been many ways to let your opponent know what you’re thinking. This changes with Taunts, short phrases that allow players to communicate by clicking on their avatar.



The board now features a Move History. It lets you review which cards have been played over the course of the match, which can come in handy when you’re looking to outplay your opponent. Like they say, knowledge is power. 



Speaking of the board, we’ve given it a general facelift to make it more legible and accessible, letting you see more even when you’re in the heat of battle.



The latest update also introduces changes to cards and tweaks improving the balance and overall experience. There’s actually a lot of those. You can check them all out in the full changelog.

WHAT’S NEXT FOR GWENT

The updated board and visual tweaks introduced in the Positioning Update are a first step of a visual overhaul coming to GWENT. This isn’t going to happen overnight, but rather over the course of the next several major updates. To give you a sense of what to expect, we’re talking new targeting indicators and card highlights, card movement animations and shadows, and unique effects for abilities. 

We’ve got more premium animated versions of cards in the works, with the plan being for every card in the game to have its own animated variant. We’ll definitely be hiding some easter eggs in there, so make sure to be on the lookout for these once they’re in the game. 

We are also committed to adding more cards to GWENT in general in the not-too-distant future. And with all these new cards set to arrive, as well as other upcoming changes, starter decks will be getting a refresh, too.

Card abilities and descriptions will be getting a revamp as well, so that they’re more intuitive. A big part of this will be standardizing how certain cards work and behave after being played, resulting in simpler and more reliable ability priorities.

Using this chance, we’d like to thank you for the amazing support you’re giving GWENT. You comments and suggestions are a tremendous help in shaping the game and making it a better experience. 

The GWENT Team

GWENT Challenger tournament announced!

Mar 16, 2017

We’re excited to announce GWENT Challenger — an official GWENT: The Witcher Card Game tournament organized in partnership with ESL.

The tournament will pit 4 best players from the community against professional gamers: Trump (Jeffrey Shih), Lifecoach (Adrian Koy), Noxious (Kacem Khilaji) and ppd (Peter Dager). GWENT Challenger finalists will compete for a total prize pool of $100,000. 

“It’s a real privilege to observe how active GWENT players are in the realm of competitive gaming. Community-powered tournaments like The Passiflora Championship, The Seven Cats Brawl or The Gwentlemen’s Open are a source of inspiration for the entire team, and we definitely want this part of GWENT to grow,” said Paweł Burza, Community Manager, CD PROJEKT RED.

“GWENT: The Witcher Card Game was created because The Witcher community wanted it. Now we’re seeing more and more gamers wanting to play GWENT competitively, so here we are with a chance to play against some heavy-hitters, and a prize pool to spice things up,” said Marcin Iwiński, Co-founder, CD PROJEKT RED. “I can’t wait to see who wins!” Iwiński adds.

Registrations for GWENT Challenger Qualifiers, a detailed rule set, tournament roadmap and FAQ are all available on the official website


GWENT BETA LIVE STREAM with Developers 14.03.2017

Mar 10, 2017

Join us live on Tuesday, March 14th, at 9PM CET (12PM PST) on the CD PROJEKT RED Twitch channel! We'll be playing live matches with the community and talking about the changes and new features introduced with the latest update! As always we'll be answering your questions, so be sure to stop by!

GWENT coming to PAX East 2017

Mar 3, 2017

We would like to invite everyone to PAX East 2017, where among other GWENT related attractions, will be giving a behind the scenes look at creating The Witcher Card Game’s animated cards.

Discussing the creative process of bringing a piece of card art to life, how each new card is a new challenge, and how the art team works to overcome said challenges will be CD PROJEKT RED’s Kasia Redesiuk (Art Director) and Brad Auty (Senior Animator). The event will be hosted by Geek Bomb’s Maude Garrett.

The panel will be held on Saturday, March 11th at 1:00PM - 2:00PM EST in the Dragonfly Theatre of the Boston Convention and Exhibition Center. Panel details are also available here.

For everyone interested, but unable to attend this year’s PAX East in person, the panel will be streamed via Twitch in its entirety.

If you have any questions to the panelist regarding art or animation in GWENT, you can leave them in the comments below. Chosen questions will be asked during the panel.

More information regarding GWENT’s presence at PAX East 2017 will be announced on Facebook and Twitter in the coming days.

GWENT: The Witcher Card Game Update is Now Live!

Feb 20, 2017

New update for GWENT: The Witcher Card Game now available on PC and Xbox One!

With this update, our main focus is to improve balance, solve some of the major issues that were affecting gameplay, and improve how Nilfgaard works – especially strategies focusing on revealing cards. A lot of Nilfgaard gold cards have also received strength improvements (details below).

Another big change is for the Clan Tuirseach Axeman card – its ability now only works with units damaged on the opponent's side.



The full list of changes, sorted by faction, is available here:

General / Neutral                                                
  • Commanders Horn now adds +4 to a row.
  • Triss Merigold can now target both sides of the board.
  • Merigold's Hailstorm, Skellige Storm and White Frost now let you choose one weather effect. 
Monsters
  • Ancient Foglet strength changed from 6 to 5.
  • Avallach strength changed from 6 to 8.
  • Crones strength changed to 7,8,7.
  • Succubus strength change from 10 to 8.
  • Succubus will now place 'Agile' units on the opposite row upon moving them.
  • Vran Warrior will not consume a unit right after being played.
Skellige
  • King Bran now discards up to 3 cards and adds +1 base value.
  • Svanrige now draws cards first and then discards them.
  • Draig Bon Duh strength changed to 4.
  • Draig Bon Duh in no longer Relentless.
  • Draig Bon Duh ability changed to: add 3 base strength to 2 non-Gold units in your graveyard.
  • Clan Tordarroch Armorsmith strength changed from 6 to 5.
  • Clan Tuirseach Axeman gets +1 strength for every damaged unit on the opponents side of the board.
  • Ermion will now draw 2 cards and discard 2 cards.
Northern Realms
  • Kaedweni Siege Support can now only be placed on the siege row.
  • Reinforcements will now be able to target all Bronze cards, even if there are no copies left in the deck
Scoia'tael
  • Added a 1 turn timer to Dennis Cranmer - will now reset all other non-Gold units on the row at the end of the round.
Nilfgaard
  • Impera Brigade is now boosted only by spying units on opponents side of the board.
  • Treason now adds +8 to a opposing spying non-Gold unit.
  • Mangonel strength changed to from 4 to  6.
  • Spotters now recieve +1 for each revealed card wherever they are.
  • Spotters strength changed from 5 to 4.
  • Nauzicaa Brigade now deals 5 damage.
  • Impera Brigade now gets +3 strength instead of +2 of every spying units
  • Sweers strength changed from 7 to 8.
  • Vanhemar strength changed from 7 to 8.
  • Cynthia's Guardian strength changed from 8 to 6.
  • Menno Coehoorn strength changed from 9 to 10.
  • Xarthisius strength changed from 9 to 11.
  • Morvran Voorhis will not shuffle the deck after using his ability.
  • Tibor Eggebracht now gains base value strength and reverts to 7 once removed from battlefield.
Game fixes / changes:
  • Fixed an issue witch Reinforced Trebuchet ability countdown continuing in the graveyard after if it's removed from the board.
  • Fixed an issue with Regis not transforming into Higher Vampire.
  • Fixed a rare issue with using Treason on a damaged Cantarella: the card will be moved to the graveyard correctly while having at most 6 strength.
  • Fixed an issue with Roach and Foglets not coming back on the board when previously locked.
  • Fixed an issue with Pavetta destroying herself after using Alzur's Double Cross.
  • Fixed an issue with Tuirseach Axemen recieving a massive amount of points after Dimeritium Bomb was used.
  • Tuirseach Axeman's ability will not be triggered by set and consume effects.
  • Tuirseach Axeman's ability will only be triggered by opponent's units.
  • Fixed an issue with Skellige faction ability not working on Morkvarg.
  • Fixed an issue with Ele'yas recieving points for Commando Neophyte's, which where moved with Drowners or Geralt: Aard's ability.
  • Revealed ambush cards will be affected by Weather now.
  • Morkvarg should no longer recieve random strength values after being affected by weather and resurrected.
  • Harpies will no longer spawn eggs when pushed by Geralt: Aard.
  • Fixed an issue whereby Ceallach would be activated 3 times upon using Jan Calveit's ability.
  • Fixed an issue whereby Dimeritium bomb would reset units' to their base strength disregarding Weather Effects.
Game polishes:
  • John Calveit's tooltip fixed to mention non-Gold Units.
  • Added a 1 turn timer to Lubberkin's ability.
  • Fixed Skjall's tooltip to: lose 2 strength instead of 3.
  • Numerous tooltip fixes.

Hotfix for GWENT: The Witcher Card Game

Feb 7, 2017

We've just issued a hotfix for GWENT: The Witcher Card Game. Below is the full list of changes.
Hotfix for GWENT: The Witcher Card Game

Gameplay - card Strength / abilities changes:

Neutral
  • Yennefer: The Conjurer's Strength changed from 7 to 5.
Skellige
  • Draig Bon Dhu will now be Relentless.
  • Cerys' Strength changed from 12 o 8.
  • King Bran's buff value changed from 2 to 1.
Game Fixes Changes
  • Sarah should no longer get double points when Weather Effects are spawned by opponent's Coral.
  • Fleeting Units should no longer stay in the middle of the board after being discarded by Bran's ability.
  • Isengrim will no longer spawn Scoia'tael Neophytes when the opponent plays Decoy.
  • Foltest will not be able to copy spying Units.
  • Tuirseach Axeman with Resilience will not be buffed by Units cleared from the Battlefield at the end of the round.
  • Harpies will not spawn more eggs when pushed by Geralt: Aard.
  • Hawker Support will not be boosted when the opponent plays Decoy.
  • Units affected by Weather and then replayed on the same row will now have proper Strength.
Game polishes
  • Tooltip changes.

Nilfgaard arrives! New faction now available in GWENT.

Feb 6, 2017

We’re excited to announce the release of the latest update to GWENT: The Witcher Card Game, introducing a new playable faction — Nilfgaard.


With its control and espionage oriented playstyle, Nilfgaard equips players with gameplay mechanics that allow for revealing cards in the opponent’s hand, controlling the order of cards in player decks, and use of disloyal units, among others.

The update expands the number of cards available in the game by over 60 — new additions also include faction-specific cards for Northern Realms, Scoia'tael, Skellige and Monsters, as well as neutral cards usable by every faction.

Full list of changes:

Game fixes / changes:
  • Fixed various typos in different languages.
  • Fixed issue whereby rewards for ranked matches were not available until the next login.
  • Fixed issue whereby the level indicator font background was not completely transparent.
  • Fixed typo in name of the author of the Fireball Trap card (Anna Podedworna).
  • Fixed issue whereby Numpad Enter was not functional in the game.
  • Margarita Laux-Antille should no longer spawn an additional Adept when Shani is played.
  • Fixed an issue whereby certain SFX or VFX were missing for some cards.
  • Fixed an issue whereby Svanrige's ability would not trigger with Svanrige and 1 other card in hand.
  • Fixed an issue whereby Quen could protect units from Draug's ability.
  • Savage Bear should no longer target units spawned by other units.
  • Fixed an issue whereby Johnny wouldn't put the selected card on the bottom of the deck.
  • Fixed an issue whereby cards awarded for progressing weren't available until the next login.
  • Game should no longer get stuck on the loading screen when connection is lost.
  • Reinforced Ballista should no longer cause Out of Sync errors.
  • Fixed an issue whereby the Rally card would get stuck on the screen when no cards were left to draw.
  • Fixed an issue whereby points required to rank up after a Ranked match were displayed incorrectly if you pressed "Skip".
  • Fixed an issue whereby demoted Redanian Elites would return back to Gold.
  • Fixed an issue whereby Fireball Trap would deal damage to units pushed by Geralt: Aard.
  • Fixed an issue whereby Weather effects would visually remain on the board after the end of a round.
  • Fixed an issue whereby text shown while opening Card Kegs overlapped with player level and avatar in certain languages.
  • Fixed an issue whereby Sarah would get a double strength bonus when the opponent spawned Weather with Coral.
  • Fixed text scaling of username and level in pre-match and victory screens.
  • Fixed an issue with disappearing highlight on XBOX ONE.
  • It will no longer be possible to exploit GG for easy Scraps (at least one round and some cards have to be played).
  • It shouldn't be possible to win the first round of the Advanced Mechanics tutorial anymore.
  • Fixed an issue whereby the game would end in a Draw when a player tried to use Decoy on Vrihedd Sappers.
  • Specific Weather immunities are gone, now those units will be immune to all types of Weather.
  • Rally card will now be banished after being played.
  • Units that transform in a row affected by Weather will now also be affected after transformation.

Game polishes:
  • Option to enable the classic W3 Gwent soundtrack was added to the menu!
  • Added Premium card filtering in the Collection.
  • Numerous audio polishes.
  • Added a Spying tag and icon.
  • Added an icon to mark revealed cards.
  • New card backs were implemented.
  • Nilfgaard BGM tracks added.
  • Overall improvements to fonts / UI.
Gameplay - card Strength / abilities changes:
General / Neutral:
  • Decoy will now be Fleeting.
  • Myrgtabrakke will now deal 2, 2 and 1 damage.
  • Geralt: Aard's strength changed from 6 to 7.
  • Geralt: Aard will now target 3 units on the opposite row and move them to a higher row.
  • Adrenaline Rush will now be able to remove Resilience from units that have it, in addition to giving it to those that do not.
  • Ocvist's countdown timer will not reset now (will only trigger once).
  • Commander's Horn will now give a +5 buff to all non-Gold units on a chosen row.
  • Stammelford's Tremors will now deal 2 damage to enemy non-Gold units and 1 damage to yours.
  • Dimeritium Bomb will now affect a chosen row.
  • Dimeritium Bomb will now convert Gold units to Silver or Bronze (if that was their original color) on top of resetting their strength to base value.
  • Small Golems spawned by Golem will now be Fleeting.
  • Shadows spawned by Gaunter O'Dimm will now be Fleeting.
  • Regis: Higher Vampire's strength changed from 8 to 10.
  • Both Field Marshal Duda cards will now be playable on all 6 rows.
  • Mutagen will now be able to target units on both sides of the battlefield.
  • Spores will now be able to target units on both sides of the battlefield.
  • Iris will now be Agile.
  • Ciri: Dash will now also return to the player's deck when discarded.
  • Alzur's Double Cross will now apply a +3 buff to the played card.
  • Yennefer: The Conjurer's strength changed from 4 to 7.
  • New Special Card: Blizzard Potion
  • Mardroeme: Mutagen's buff changed from +4 to +3.
  • Mardroeme: Spores' damage value changed from 4 to 3.
  • New unit card: Cyprian Wiley
  • New unit card: Cleaver
  • King of Beggars' strength changed from 4 to 3.
  • Iris strength changed to 1
  • Yennefer: Conjurer will only affect the opposite side.
Monsters:
  • Ice Giant will now be buffed whenever a Frost effect is applied, and won't lose the buff when Weather is removed.
  • Vran Warrior's strength changed from 7 to 5.
  • Vran Warrior is now Agile.
  • New ability added to Vran Warrior: Consume the weakest unit on the row every 2 turns.
  • Frightener will no longer trigger its ability when there are no cards to consume.
  • Nekker Warrior will now put base copies of the targeted unit on the bottom of the deck.
  • Arachas' strength changed from 2 to 3.
  • Earth Elemental's strength changed from 6 to 8.
  • Monster Faction ability will now keep the last-played non-Gold, non-Fleeting, non-Resilient Monsters or Neutral unit at the end of the round.
  • Monster Nest will now spawn 3 base copies of a Breedable unit.
  • Small Fire Elementals spawned by Fire Elemental will now be Fleeting.
  • Small Earth Elementals spawned by Earth Elemental will now be Fleeting.
  • Wolves spawned by Woodland Spirit will now be Fleeting.
  • Wild Hunt Hounds spawned by Caranthir will now be Fleeting.
  • Eredin's strength changed from 10 to 11.
  • Brewess' strength changed from 7 to 8.
  • Weavess' strength changed from 7 to 9.
  • Grave Hag's strength changed from 2 to 1.
  • Katakan's strength changed from 4 to 6.
  • Katakan will now consume a chosen non-Gold unit from either Graveyard.
  • Nekkers will now also be buffed while on the battlefield.
  • Wyvern's strength changed from 3 to 5.
  • Wyvern will now deal 3 damage.
  • Wyvern is now played on the Siege row.
  • Ekimmara will now be Agile.
  • Draug will now only destroy enemy's units.
  • Draug's strength changed from 8 to 6.
  • Archgriffin's strength changed from 5 to 6.
  • Caranthir's strength changed from 8 to 6.
  • Drowner's strength changed from 5 to 7.
  • Foglet's strength changed from 1 to 2.
  • Imlerith's strength changed from 8 to 9.
  • New unit card: Succubus
  • New unit card: Old Speartip: Asleep
  • New unit card: Old Speartip: Awake
  • New unit card: Harpy
  • New unit card: Celeano Harpy
  • New unit card: Harpy Egg
  • Caretaker will no longer be able to resurrect Permadeath units.
Nilfgaard
  • New Leader card: Emhyr var Emreis
  • New Leader card: Morvran Voorhis
  • New Leader card: John Calveit
  • New unit card: Letho of Gulet
  • New unit card: Menno Coehoorn
  • New unit card: Vattier de Rideaux
  • New unit card: Cahir
  • New unit card: Vilgefortz
  • New unit card: Stefan Skellen
  • New unit card: Tibor Eggebracht
  • New unit card: Xarthisius
  • New unit card: Albrich
  • New unit card: Assire var Anahid
  • New unit card: Cynthia
  • New unit card: The Guardian
  • New unit card: Peter Saar Gwynleve
  • New unit card: Fringilla Vigo
  • New unit card: Sweers
  • New unit card: Vanhemar
  • New unit card: Auckes
  • New unit card: Serrit
  • New unit card: Cantarella
  • New unit card: Joachim de Wett
  • New unit card: Fake Ciri
  • New unit card: Ceallach
  • New unit card: Daerlan Foot Soldier
  • New unit card: Rot Tosser
  • New unit card: Cow Carcass
  • New unit card: Spotter
  • New unit card: Vicovaro Medic
  • New unit card: Black Infantry Arbalest
  • New unit card: Fire Scorpion
  • New unit card: Impera Brigade
  • New unit card: Impera Enforcers
  • New unit card: Nauzicaa Standard Bearer
  • New unit card: Nauzicaa Brigade
  • New unit card: Alba Pikeman
  • New unit card: Alba Spearman
  • New unit card: Combat Engineer
  • New unit card: Emissary
  • New unit card: Ambassador
  • New unit card: Alchemist
  • New unit card: Mangonel
  • New unit card: Nilfgaardian Knight
  • New Special Card: Assassination
  • New Special Card: Treason
Northern Realms:
  • Pavetta's strength changed from 4 to 6.
  • Trololo's buff value changed from +1 to +2.
  • Reaver Hunter's buff removed.
  • Reaver Hunter's strength changed from 4 to 5.
  • Kaedweni Sergeant's strength changed from 6 to 5.
  • Lubberkin's ability changed to: "Add 3 strength to a random other non-Gold unit on your side at the start of your turn".
  • Lubberkin's strength changed from 1 to 3.
  • Permadeath tag removed from Lubberkin.
  • Keira Metz's ability will now also trigger on a 2 turn countdown (every two turns) after being triggered when she's played.
  • Field Medic will now be able to resurrect Bronze units only.
  • Field Medic's strength changed from 3 to 2.
  • Ban Ard Adepts spawned by Margarita Laux-Antille will now be Fleeting.
  • Blue Stripes Commando will now add 2 strength to all other copies of itself on your side of the battlefield, in your hand or deck.
  • Ballista will now deal 3 damage.
  • Sabrina Glevissig will now be Agile.
  • Reaver Scouts will now be unable to target themselves.
  • Reaver Scout's strength changed from 3 to 2.
  • Poor Infantry will now spawn two base copies of itself.
  • Poor Infantry's strength changed from 3 to 2.
  • Prince Stennis will now be Immune to Weather.
  • Prince Stennis' strength changed from 8 to 12.
  • Dandelion's strength changed from 4 to 3.
  • Dandelion will now only affect units on your side of the board.
  • Dijkstra's buff value changed from +1 to +2.
  • Odrin's strength changed from 4 to 6.
  • Ves' strength changed from 4 to 5.
  • Reinforced Siege Tower's strength changed from 3 to 4.
  • Kaedweni Siege Support's strength changed from 2 to 3.
  • Dun Banner Light Cavalry will now be Immune to Weather.
  • New unit card: Triss: Butterfly Spell
  • Sabrina Glevissig strength changed to 1
  • New unit card: Dethmold
  • New unit card: Temerian Foot Soldier
  • New unit card: Kaedweni Siege Expert
Scoia'tael:
  • Milva will now no longer return a unit to the hand of a player who has passed.
  • Ciaran's strength changed from 4 to 1.
  • Elven Mercenary will now be Relentless.
  • Schirru will now scorch only cards on the opponent's side of the battlefield.
  • Ida Emean will only cancel opponent's Special cards now.
  • Fireball Trap's ability changed to: "Ambush: When a revealed non-Gold unit appears on the opposite side, remove 3 strength from it and spawn a Commando Neophyte unit on a random row on your side".
  • Barclay Els' strength changed from 5 to 8.
  • Saskia's strength changed from 5 to 9.
  • Dol Blathanna Trapper will now deal 4 damage.
  • Dol Blathanna Trapper's strength changed from 2 to 4.
  • Commando Neophytes (e.g. spawned by Isengrim) will now be Fleeting.
  • Vrihedd Officer's buff value changed from +1 to +2.
  • Vrihedd Vanguard's strength changed from 6 to 5.
  • Milva's strength changed from 8 to 7.
  • Dol Blathanna Archer's strength changed from 2 to 5.
  • Dol Blathanna Archer will now deal 3 damage.
  • Yaevinn will now be Immune to Weather.
  • Yaevinn's strength changed from 11 to 14.
  • Yaevinn will now deal 1 damage instead of 2.
  • Dol Blathanna Archer will now be Ranged.
  • Elven Mercenary will now be Melee.
  • Vrihedd Officer will now be Siege.
  • Blue Mountain Commando will now be Siege.
  • Vrihedd Dragoon will now be Ranged.
  • Vrihedd Dragoon's buff value changed from +3 to +4.
  • Vrihedd Vanguard will now be Melee.
  • Hawker Support will now be Siege.
  • Ele'yas' buff value changed from +3 to +2.
  • Ele'yas will now be buffed when in hand, deck or on the battlefield.
  • Isengrim's strength changed from 6 to 7.
  • Elven Mercenary's strength changed from 3 to 4.
  • Elven Wardancer will now only be buffed by its owner's Ambush cards.
  • Aglais is now Relentless
  • Ele'yas will be now ranged instead of agile
  • New unit card: Ithlinne
  • New unit card: Dennis Cranmer
  • New unit card: Hawker Smuggler
  • New unit card: Dol Blathanna Marksman
  • Malena's base strength is now 6.
  • Braenn base strength changed from 3 to 4.
Skellige:
  • King Bran's ability changed to: "Discard 2 cards from your deck and add 2 base strength to them."
  • Skjall's strength changed from 4 to 3.
  • Skjall's ability changed to: "Lose 2 strength at the start of your turn. When removed from the battlefield, spawn Craven Revived on the same row".
  • Clan Brokvar Archer's strength changed from 3 to 5.
  • Clan An Craite Warrior's strength changed from 7 to 9.
  • Clan Tuirseach Axeman's strength changed from 2 to 4.
  • Clan Tuirseach Axeman will now be buffed whenever another unit is damaged on either side of the battlefield.
  • Cerys' strength changed from 8 to 12.
  • Savage Bear's strength changed from 3 to 4.
  • Raging Berseker's strength changed from 3 to 4.
  • Raging Bear's strength changed from 6 to 8.
  • Raging Bear's buff ability removed. It is now only Immune to Weather.
  • Clan Dimun Pirate Captain's strength changed from 3 to 4.
  • Clan Dimun Pirate Captain will no longer be Immune to Weather.
  • Coral will now spawn a Weather effect on the opposite row.
  • Donar an Hindar will now be Immune to Weather.
  • Donar an Hindar's strength changed from 8 to 10.
  • Udalryk will now be Loyal.
  • Udalryk will now draw and play a non-Gold card from your opponent's graveyard, instead of drawing it to your hand.
  • Birna's strength changed from 8 to 12.
  • Sigrdrifa will no longer be able to resurrect Permadeath units.
  • Sigrdrifa's strength changed from 1 to 2.
  • Sigrdrifa will be buffed by your opponent's resurrections if the resurrected unit is played on your side.
  • Madman Lugos will now have his base strength increased when buffed.
  • Madman Lugos will be reset to 4 base strength when sent to the graveyard.
  • Champion of Champions will now increase his base strength with his buff.
  • Clan Brokvar Hunter's strength changed from 3 to 5.
  • Clan Brokvar Hunter will now deal 3 damage.
  • Spectral Whale's strength changed from 4 to 3.
  • Spectral Whale will now be Immune to Weather.
  • Spectral Whale will no longer damage itself.
  • Blueboy Lugos' strength changed from 4 to 6.
  • Clan An Craite Raider's strength changed from 3 to 4.
  • Draig Bon-Dhu's buff value changed from +2 to +3.
  • Gremist's damage value changed from 2 to 1.
  • War Longship and Light Longship will now have the "Machine" tag.
  • Draig Bon-Dhu is now fleeting instead of being relentless and permadeath                                                                                                                                                                                              
  • New unit card: Wild Boar of the Sea
  • New unit card: Djenge Frett
  • New unit card: Clan Tordarroch Armorsmith
  • New unit card: Clan Drummond Shieldmaiden
  • Morkvarg's strength changed to from 6 to 7.
  • Gremist's strength changed from 5 to 4.

GWENT Closed Beta Status Update

Feb 3, 2017

Making a good card game requires a huge amount of iterative work, and there’s only so much we can see from within the studio. The amount of feedback, and your massive involvement in the game balancing process have helped us refine GWENT in truly remarkable and unexpected ways. Thank you for being such an awesome community. 
This is just the beginning of our journey, but one thing’s for sure: we’re in great company!

We’ve been in Closed Beta for quite a while now, and we are preparing for the next stage — Open Beta. This is why we’d like to tell you a bit more about how we plan to transition into Open Beta, and what that means for your in-game progress. We’d also like to tell you more about what you’re going to receive for your participation. 

Many things have changed since we launched the Closed Beta of GWENT — we’ve introduced dozens of balance tweaks, added new mechanics, new premium versions of cards, implemented a ranking mode, and more. 

Since Open Beta will mark a significant influx of new players, we want everyone to start on equal ground. That’s why we need to reset everyone’s card collection (fear not — we’ll give you back all the Kegs you purchased with real money!) and game progress (player level, Ore and Scraps).

However, we also want to reward you for the time you invested in helping us make GWENT better. And this means you’ll get to smash open some shiny new Kegs. Chances are, a lot!

Here’s what you’ll get:

  • Every Card Keg you purchased — we will return you the amount of Kegs you bought with real money.
  • Card Kegs for Player Levels — starting from level 5, you get 2 Kegs every 5 levels. 
  • Card Kegs for your rank — 2 Kegs for each rank.
  • All end-season rewards. 
  • All items granted as gifts from CD PROJEKT RED (like the gift premium Geralt card).

All in all, after everything’s done, you should have enough Kegs to make new great decks! Once again thank you for playing GWENT and making it better. We really appreciate it.

UPDATE: By end of next week, everyone who signed up in 2016 will receive GWENT beta access. We’ll be sending more invitations as we go.



New faction in GWENT. Nilfgaard is coming!

Jan 30, 2017

We would like to announce the upcoming arrival of a new playable faction in GWENT: The Witcher Card Game — Nilfgaard.

Part of a major content update for the game, Nilfgaard introduces a playstyle focused on maintaining control over the battlefield. The faction equips players with a set of new gameplay mechanics such as revealing cards in the opponent’s hand, controlling the order of cards in player decks, and trickery based on the use of disloyal units. 

The update expands the number of cards available in the game by over 60 — new additions also include faction-specific cards for Northern Realms, Scoia'tael, Skellige and Monsters, as well as neutral cards usable by every faction.

The content update introducing Nilfgaard is scheduled for release on February 6th, 2017.

GWENT is currently available in Closed Beta. Players wishing to participate in the beta can register on the official website

Nilfgaard Patch overview stream coming February 1st!

Jan 27, 2017

Join us live February 1st, at 12PM PST (9pm CET) on the CD PROJEKT RED Twitch channel to check out some of the changes that will be implemented with the Nilfgaard Update.

We’ll go over the patch notes, talk about the new cards, and build a brand new Nilfgaard deck!

Be sure to follow our official Twitch channel, where we will be streaming the game: https://www.twitch.tv/cdprojektred

Hosts:

Note: The stream will be in English

See you there!

Also, don't forget that starting January 30th you'll be able to check out loads of exclusive content from YouTubers & Streamers who visited us earlier this week to check out the upcoming Nilfgaard faction. Here's the list of channels to follow:


YOUR FACE IN GWENT: THE WITCHER CARD GAME!

Jan 13, 2017

We invite you to help kids and the elderly by participating in a charity auction organized to celebrate the 25th Finale of the Great Orchestra of Christmas Charity.

In this once-in-a-lifetime opportunity, you can become one of the heroes or heroines illustrating a card that has the chance to be loved and feared by players all around the world!

Link to auction: playgwent.com/wosp

We’ll talk details after the auction is over.

The objective of the charity is to save lives of children in paediatric wards and to provide dignified medical care for patients in geriatric wards. Good luck! 

Rules and regulations: If you win this auction, your face will be featured on a card in the video game GWENT. Please note, that by participating in this auction you allow CD PROJEKT S.A., without remuneration, to use and publish your depiction in GWENT: The Witcher Card Game without any territorial or time limitations. This approval allows CD PROJEKT S.A., as well as other entities acting on behalf of or in cooperation with CD PROJEKT S.A., to create a graphical version of the provided depiction and to implement the depiction in this form on a card of CD PROJEKT S.A.’s choosing, in the manner and to the extent determined solely by CD PROJEKT S.A.

Midinváerne with Gwent - contest results!

Jan 11, 2017

Midinváerne is over. The festivities slowly come to an end, and the holiday magic fades into another fond memory. However, before we return to our routine, there is one final, pleasant task…
 
The time has come to announce the winners of our forum-exclusive competition that was held over the past month! In order to win, contestants needed to utilize their vast knowledge about Gwent and the cards, show a great deal of patience and prove their keen senses.
 
The winner of the competition is DEERCG
DEERCG will receive 2 FUNKO POP vinyl figurines, GOTY Game Guide and a bag of goodies!
 
The reward for the second place goes to Offerlamm
Offerlamm will receive 1 FUNKO POP vinyl figurine, GOTY Game Guide and a bag of goodies!
 
And, last but not least, the third place goes to Macana
Macana will receive GOTY Game Guide and a bag of goodies!
 
Congratulations to the winners!
 
Congratulations to all the other participants as well! The competition was fierce, and you have fought well for the prizes.

January - A Month To Sum Up The Previous Year

Jan 11, 2017

January – there it is in your calendar, there it is outside your door. It means many things, not least among that we’re at the start of a new year. So whaddaya say we devote a spell to looking back and summarizing the events of the past 12 months.



In 2016, The Witcher 3: Wild Hunt celebrated its first birthday. Since its release back in 2015, it has racked up some serious achievements, including over 800 awards, 250 of which were GOTYs! These numbers alone are a source of deep joy and pride for everyone on the team, a team that today is larger than it has ever been. During this last year we also released Blood and Wine – the second expansion to The Witcher 3, which transported players to the fairytale duchy of Toussaint – and our Game of the Year edition. Together, these two releases tied things off and brought Geralt of Rivia’s adventures to a close… after nearly 10 years, we might add, as it was almost a decade ago, indeed, that we released The Witcher, the first game in a franchise that now includes a whole slew of titles with total sales exceeding 20 million copies.



Konrad Tomaszkiewicz (Game Director): While creating the Witcher games, we learned something new every step of the way, with each new installment. For the first title, we were a small, young team, just out to learn how to make games. There were a few more people around for The Witcher 2, and most of us knew a lot more about game development. But that only encouraged us to go that extra mile, or two, or three… to reach for more, reach well beyond merely making a better version of TW1. I'd like to think that's just how we're made, that's who we are. So we devised and built our own engine and, besides seeking to perfect various game mechanics, we focused on the stories we wanted to tell. That became our obsession. Then came Wild Hunt, Hearts of Stone and Blood and Wine. For these titles, we distilled all we had learned up until then, the groundwork we had laid throughout the years, making the previous games, developing as both individuals and a team. We took that highly concentrated essence, fortified those three titles with it exponentially, and set it all in a vast and robust open world. We're obviously a little sad, now – partings are often like that. But we’re satisfied with how Geralt's story played out and grateful to have learned so much in telling it.



Yet where one thing ends, another often begins. Worth mentioning here is the Witcher community, a group of individuals so devoted and passionate that they provided the spark for our next project. During E3 in Los Angeles last June, we officially announced that we were working on GWENT: The Witcher Card Game.

Michał Dobrowolski (Game Designer): Players really seemed to like the Gwent we had in The Witcher 3. Actually, they liked it so much that before too long we started getting proverbial piles of mail asking us to make a standalone version that people could play with their friends. So, please believe me when I say we set out to make Gwent for the fans. Literally. So we put together a new team, one that would devote itself entirely to the Witcher Card Game, and starting working full steam.

A fully playable version of standalone GWENT made its first appearances at gamescom in Cologne, then at Brasil Game Show in São Paulo, at Igromir in Moscow and at Warsaw Games Week. We also went to Seattle for PAX West, where we gave visitors a peek behind-the-scenes at the game's development shortly before Gwent's Closed Beta went live in October.



Yet the last year at CD PROJEKT RED was not solely about making games. Many of our team members attended and made appearances at game development conferences and events, sharing knowledge with other professionals in the field. We were at Trojan Horse was a Unicorn in Portugal, the Industry Workshops in Great Britain, and at the Game Industry Conference in Poland. These experiences, all valuable in their own way, gave us the sense that our corner of Europe lacked a game development event that would be equal in scope and caliber. So, in collaboration with the city of Łódź, we organized Promised Land - a festival of the digital arts for professionals from the game, movie and advertising industries. Promised Land Art Festival brought together over 40 lecturers and instructors from around the world, among them some true luminaries representing established developers like Blizzard, Industrial Light & Magic, Digic and Naughty Dog. The festival program included lectures, panels and presentations, as well as a series of hands-on workshops during which industry professionals could perfect their skills.  



Paweł Mielniczuk (Director, Promised Land Art Festival): We came up with the idea for Promised Land years ago. But it took months of hard work by a group of passionate people to put it together. We set out to offer more than pure theory. So in addition to lectures, Promised Land offered a range of hands-on workshops in traditional drawing, digital graphics and sculpting in clay. In the end, lecturers, instructors and participants alike said they'd be excited to attend the festival's next edition.



With the old year gone and the new year beginning, we should take a moment to summarize our industry achievements over the past twelve months. The Witcher 3: Wild Hunt – Blood and Wine garnered the Best RPG distinction during The Game Awards. This was followed by a number of Golden Joysticks, among them our second consecutive Studio of the Year award. John Mamais, head of our Cracow office, accepted the prize on behalf of the CD PROJEKT RED team, which numbers more than 450 at this stage.



John Mamais (Head of Studio, CD PROJEKT RED Cracow): I’m so damn proud to be able to work with so many talented individuals. Not only the amazing team in Warsaw that I worked with for 5 years as an Executive Producer for the Witcher franchise, but now also the Cracow studio, which worked closely with Warsaw on The Witcher 3 and its expansions — especially Blood and Wine. The Witcher 3 was done with only a fraction of the team we're building to make Cyberpunk a reality. We're growing like crazy, but rapid growth doesn’t in any way diminish the spirit of cooperation we all value — it takes all of us together to make CD PROJEKT RED, and this and other awards were a result of the efforts of everyone in all departments, not only dev but also the support teams. It seems to have paid off and we're so honored that gamers, gaming media and industry professionals alike all voted to recognize the passion and heart we invest in our work.

As the team continues to grow, the studio needs to keep up. In 2013 CD PROJEKT RED studio space totaled around 1100 square meters. Today we occupy over 6500 square meters split between three cities situated on two continents. As studios and teams continue to expand, we actively create opportunities for people from across the organization to meet and have a good time.



Kyle Rowley (Lead Gameplay Designer): The studio's annual picnic – that was the first time I got to meet people from outside my immediate circle of coworkers, the first time I struck up new acquaintances. I had just moved from Finland to Warsaw with my wife, my kid and half my belongings. So the picnic and the party that followed were a great opportunity to meet some of the members of this team, highly creative people each and every one… and hailing from all over the world. It was great to take a break, meet someone new, learn something new. Because you never know where and when someone will come up with that idea that's just pure gold… like a quest featuring a talking version of the witcher's horse, Roach.

There it is – 2016 in a nutshell. Full of adventure, emotional highs, and expansion, expansion, expansion. We want to thank you for being with us this last the year and hope you’ll stick around throughout the new. Challenges lie ahead. How about we take them on together? Go to cdpred.com/careers to see the current positions we have on offer. We can’t wait to meet you!



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Update 0.8.37 Now Available!

Jan 9, 2017

With update 0.8.37, our main goal was to address a set of important issues that have recently come to light, including the use of Mardroeme to get an auto-win after not choosing a target for the Mutagen card. This was not how we intended for the card to work and was something that required our immediate attention, because of the effect it was having on ranked play (players who abused this exploit have already been banned). 

Other issues that have been addressed in update 0.8.37 include server errors caused by killing Morkvarg on 2 Strength and playing 3 Reinforced Ballistas and Redanian Elites. These actions should no longer cause the game to desynchronize.



Happy Holidays!

Dec 23, 2016

May this time be positively special and 2017 prove an amazing journey, full of unforgettable moments!

PATCH 0.8.33 -- OUT NOW!

Dec 21, 2016

Patch 0.8.33 is now available on PC and Xbox One! With this patch we introduced 20 new cards, ranked matches, and new premium cards!

Full list of changes by factions:

Gameplay - card Strength / abilities changes:
General / Neutral
  • New Gold Special Card - Renew.
  • New Gold Special Card - Bekker's Twisted Mirror.
  • New Silver Special Card - Alzur's Double-Cross.
  • New Bronze Special Card - Dimeritium Shackles.
  • New Bronze Special Card - Mardroeme.
  • New Bronze Special Card - Quen Sign.
  • New Silver Unit Card - Dudu.
  • New Silver Unit Card - Iris.
  • New Silver Unit Card - King of Beggars.
  • New Gold Unit Card - Yennefer: The Conjurer.
  • New Gold Unit Card - Geralt: Aard.
  • New Gold Unit Card - Ciri: Dash.
  • All units that reach 0 base strength will be banished from the game upon removal.
  • If a unit is banished, it will not trigger its abilities based on removal.
  • Promoted units will lose their Gold status upon returning to the player's hand.
  • Borkh's name changed to Villentretenmerth.
  • Villentretenmerth's strength changed from 9 to 7.
  • Operator's strength changed from 4 to 6.
  • Alzur's Thunder damage changed from 6 to 7.
  • Johnny should no longer briefly reveal the card created to the opponent.
  • Several units that have triggers upon their death now have a passive icon again.
  • The Rally effect should no longer get stuck if you have no units to draw.
Monsters
  • New Gold Unit Card - Kayran.
  • New Silver Unit Card - Katakan.
  • Frightener's strength changed from 2 to 4.
  • Frightener changed from Melee to Siege row.
  • Frightener's ability changed to the following - Every 2 turns, banish a random non-Gold special card in your graveyard and gain 3 strength.
  • Grave Hag's countdown changed from 2 to 1.
  • Nekker's ability changed to the following - While in your hand or deck, gain 1 strength whenever a unit on your side absorbs another's strength. When removed from the battlefield, play a Nekker from your deck.
  • Nekker Warrior's strength changed from 4 to 5.
  • Cards created by Nekker Warrior now move properly to the deck.
  • Crones now properly summon copies of themselves.
  • Cards drawn by Giant Toad should now animate correctly.
Skellige
  • New Gold Unit Card - Coral.
  • New Silver Unit Card - Champion of Champions.
  • Sigrdrifa's passive ability will only be triggered by your own resurrections.
  • Ermion will now make you discard 2 cards before drawing 2 cards.
  • Savage Bear will no longer damage spawned units.
  • Svanrige will make you discard 1 card before you can draw 1 card.
  • Clan Dimun Pirate's strength changed from 6 to 5.
  • Clan Tuirseach Axeman's ability will now also trigger when a unit is destroyed due to its strength being reduced to 0 by a damaging ability.
  • War Longship's strength changed from 5 to 4.
  • An Craite Raider's strength changed from 4 to 3.
  • Draig Bon Dhu's ability changed from +1 to +2.
  • Hjalmar's strength changed from 10 to 15.
  • Donar an Hindar's ability order and tooltip description now match correctly.
  • Hemdall now removes units from the board instead of dealing 99 damage to them.
  • Fixed an issue where Cerys' VFX would sometimes not trigger properly.
Northern Realms
  • New Gold Unit Card - Keira Metz.
  • New Silver Unit Card - Trololo.
  • Reaver Scouts can now only target appropriate units.
  • Agile units played by Reaver Scouts will now allow you to choose the row they are played on.
  • Dandelion's ability changed so that it now only gives +1 to enemy units. It also no longer affects spawned units.
  • Promoted Reaver Hunters and Blue Stripes Commandos will now receive their buffs correctly.
  • Reinforced Siege Tower and Reinforced Ballista will now trigger their own abilities when promoted.
  • Sabrina Glevissig's damage changed from 4 to 3.
  • Nenneke's strength changed from 3 to 4.
  • Reinforcement can now only target appropriate units.
Scoia'tael
  • New Gold Unit Card - Schirrú.
  • New Silver Unit Card - Malena.
  • Braenn's strength changed from 5 to 3.
  • Braenn's ability changed to the following - Remove an amount equal to this unit's strength from an opposing non-Gold unit.
  • Isengrim will now spawn 1 Commando Neophyte instead of 2.
  • Commando Neophyte's strength changed from 2 to 3.
  • Aglaïs can now only resurrect special cards from your own graveyard.
  • Aelirenn will no longer gain +1 strength when played.
  • Aelirenn's strength changed from 5 to 6.
  • Vrihedd Dragoon's ability changed to the following - Add 3 strength to a non-Gold unit in your hand.
  • Fireball Trap's ability changed to the following - When a revealed non-gold unit appears on the opposite side, remove 5 strength from it.
  • Morenn's ability changed to the following - Destroy an unrevealed ambush card and gain 4 strength.
  • Morenn's strength changed from 4 to 7.
  • Ele'yas' buff value changed from +2 to +3.
  • Saskia's artwork has changed from Human to Dragon form.
  • Fixed an issue where Ida Emean would cause interaction problems after countering the effects of special cards.
  • Fixed an issue with inconsistent triggering of Hawker Support's ability.
  • Fixed an issue with inconsistent triggering of Vrihedd Sapper's ability.
  • Francesca should no longer cause errors when played with an empty hand.
Game fixes / changes:
  • Keyboard and mouse controls should now be more unified.
  • Fixed an issue where cards in the graveyard could remain in the foreground.
  • Fixed a crash when placing the first card on the board in the deckbuilder tutorial.
  • It's now possible to sort cards based on rarity in the deckbuilder using mouse only.
Game polishes:
  • Daily rewards have been reworked to function off rounds won rather than game wins.
  • The daily rewards interface has been reworked significantly.
  • The level system has been reworked and is now capped at 100.
  • Rewards and feature unlocks from levels 2-100 have been added.
  • Any account above level 10 has been reset to level 10. Rewards for levels 2-10 will automatically be added to your account.
  • Ranked play has been added to the game, featuring 15 ranks.
  • Rank up rewards have been added to the game from ranks 2-15.
  • A leaderboard for the top 1,000 players has been added to the game.
  • The Vs screen has been upgraded significantly.
  • Numerous redundant spaces fixed in several tooltips.
  • Numerous minor tooltip and text fixes across all languages.
  • Spawned cards should now appear much more quickly.
  • Fixed the translation of Permadeath in Russian.
  • Countdown timers should now take less time to display.
  • Added information about being able to resurrect Permadeath units to certain cards.
  • Reworked Victory Screen to improve the flow of match rewards.
Tutorial:
  • Changed tutorial flow - added new sub-menu for choosing specific tutorials.
  • Added card collection tutorial.
  • Deck building tutorial now grants a reward of 50 scraps upon completion.

Ranked Matches and Ranking

Dec 21, 2016

We’ve just released a new update for GWENT: The Witcher Card Game, and with it we’re adding some of the biggest new features since the start of the Closed Beta. One of these features, and one we’d like to tell you a bit more about is ranked matches.

Ranked match is a new, season-based competitive game mode which unlocks as soon as you reach level 10. The main difference between Casual Match and Ranked Match is that winning a game, will also earn you rating points. These are used to determine two things: one is player rating -- the basis for you placing on the worldwide leaderboard, alongside other GWENT players, the other is your rank.
 
You initial rating and rank are determined based on how well you do in games before you unlock ranked play. There are currently a total of 15 ranks available in the game, with rank 15 being the highest. For every rank you gain, as well as for the highest rank at the end of each season, you will receive a reward. These can range from Ore and Cards to Card Scraps, and more. The higher the rank you reach, the bigger the reward you’ll get.

While winning a game will increase your rating points, losing will have the opposite effect, meaning your rating, and possibly your standing on the leaderboards, will drop. What will not decrease, however, is your rank. Let’s say you are currently rank 5. Even if you lose enough games for your rating points to fall below the threshold required to gain rank 5, you will not drop below rank 5 until the end of the season. We thought dropping ranks in addition to rating would make things unnecessarily complicated. Since you only receive the reward for gaining each rank once, as well as for the highest rank at the end of the season, we decided on keeping ranks persistent.

We hope you enjoy playing this new game mode, as well as the many new things we’ve introduced in the latest update. For a detailed list of changes, make sure to check out the full changelog, available here. And remember -- you can always let us know what you think about the game in the comments, or drop us a line on Facebook and Twitter.

Player Progression Redesigned

Dec 20, 2016

Check out the brand new player progression video, which highlights the changes introduced in the latest patch!

Watch it here.

Remember to turn on the subtitles!