A BATTLEFIELD TO TAKE OVER,
OVER 100 NEW CARDS TO BATTLE WITH
The first GWENT expansion introduces over 100 cards, including 31 neutral and 14 faction cards per each faction.
All beware the Crimson Curse! Dettlaff van der Eretein, the mighty higher vampire, is summoning his kin. As the Moon turns red, new breeds of monsters awake. And after a long, deep slumber, they are all thirsty for a taste of fresh blood...
Fight back or join them? With new cards and abilities at your disposal, you’re free to choose either side of the conflict.
The first GWENT expansion introduces over 100 cards, including 31 neutral and 14 faction cards per each faction.
Lady of the Lake
Shield.
Order: Give an allied unit a Shield.
Orianna
Deploy: Give an enemy unit Bleeding with a duration equal to the number of allied Vampires.
Ranged: Every allied turn, on turn end, boost self by the number of Bleeding enemy units.
Syanna
Order: Repeat the Deploy ability of the next unit you play during this turn.
Artorius Vigo
Assimilate.
Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.
Dettlaff: Higher Vampire
Deathwish: Summon this unit from the graveyard to the same row.
This unit's ability is limited to 3 uses and does not Reset when it leaves the battlefield.
Five new leaders arrive, all with unique abilities to reinforce their troops in battle.
Explore more tactical possibilities offered by new gameplay mechanics. The following is just a taste of what you can do in GWENT’s new expansion.
Inflict new status ailments on your opponents.
Utilize entirely new defensive abilities to expand your strategies.