
LEAD THE CHARGE
The North is on the rise and Radovid is back to bring justice to his enemies — the kind of justice that is being served by fire and iron. Stand by his side or defy royal authority — whichever you choose, get ready for some of the fiercest battles in GWENT’s history. Relive the Battle of Brenna, learn the secrets of the Salamandra, or join Gascon’s company of noble criminals — there is plenty of opportunities to get into a fight in GWENT: Iron Judgment.

More than 80 unique cards
Utilize new tactics to get advantage on the battlefield, reinforce your decks with elite warriors from all 6 factions, including 21 neutral cards.

Barricade: At the end of every allied turn, boost self by 1.

Damage an enemy unit by 4, then Spawn a Drone in a random allied row for each point of excess damage dealt.

Boost an allied unit by 3 and give it 2 Armor.
If it's a Soldier, boost it by 5 and give it 2 Armor instead.

Deploy: Spawn a Rowdy Dwarf in this row.
Bonded: Spawn 2 Rowdy Dwarves in this row instead.

Barricade (Ranged): At the end of every allied turn, boost self by 1.
Exposed: Move self to the melee row, then damage the strongest enemy unit by 2.

NEW WAYS TO WAGE WAR
Cards, keywords, mechanics — GWENT has just got an upgrade!
Armor
Armored units are protected from damage as long as their protection is holding.

Defender
Protect your most valuable allies by placing a unit with Defender on their row.

Barricade
Some effects or abilities work only if a unit currently has Armor.

Exposed
Some abilities activate only when all of a unit’s armor has been stripped away.
