

While offering some serious, mind-bending tactical possibilities, GWENT® remains a game you can learn to play in less than 15 minutes. There’s a friendly tutorial built right into the client, but if you’re here, it means you want to know the gist of it now, right?
It contains three rows: Melee, Ranged, and Siege. You’ll populate each of these rows by placing cards with a different combat value.
Each card has a combat value, a row designation (Melee, Ranged, or Siege), and some of them also have an ability. Playing cards doesn’t cost you any resources, but you must play one every turn, or choose to pass. Bear in mind that, since you only draw 2 additional cards in the second round and 1 in the third, every card in GWENT is very valuable.
You’re winning as long as your total score is higher than your opponent’s. The trick to winning a match lies in thoughtfully gathering points and manipulating their count through different combos.


Either charge through the match winning two games in a row, or deliberately lose one game in order to emerge victorious in the next.
GWENT is all about accumulating more points than your opponent. Use cunning and deception to garner more points and emerge victorious in this best-of-three game.
Learn moreLearn moreThere's only one GWENT®, but there are several factions you can choose to command. The mighty Nilfgaardian Empire, proud Skellige, brutal Monsters, cunning Northern Realms, shadowy Scoia'tael — each offering a different playstyle which you can adjust to your liking via friendly deckbuilder and elegant card-crafting mechanics. Play for fun with friends or enter ranked battles in pursuit of fame and glory! With additional cards coming in the future, GWENT is endless fun!
GWENT® is as much a battle of force, as it is a battle of wits. We’ll always try to match you up with a player whose cards are of similar strength to yours.
To win, play it smart and lure your opponent into using up their cards first. Alternatively sacrifice one round and take the game by emerging victorious in the next one.
Brought to you by the creators of The Witcher 3: Wild Hunt, the single player campaign of GWENT® thrusts players into an event-rich world they can roam freely. To be released in episodes, the story unfolding in the campaign will feature the choice and consequence mechanic the Witcher games are known for.
In GWENT® you will command one of five unique factions. Adjust their signature playstyle to your liking via friendly deckbuilder and card-crafting mechanics. Play for fun with friends or enter ranked battles in pursuit of fame and glory!
More than any other GWENT faction, Nilfgaard relies on diplomacy and subterfuge to disrupt enemy strategies and enact its own. The empire plants Spies behind enemy lines to perform sabotage and reveal cards in the opponent’s hand. Well-aware of power’s benefits, Nilfgaardians target the strongest enemy units, crippling them or eliminating them altogether.
The world of The Witcher is infested with unspeakable horrors, most of which are gathered in the fearsome Monsters faction. Foul weather does not hinder these beasts—in fact, they thrive in harsh conditions. They attack in vast numbers that grow into hordes with the Breed ability, and when brute strength is needed instead, they consume their kin and absorb their strength.
Skelligers embrace death’s glory, knowing their priestesses and medics can summon departed heroes from the Graveyard to fight another day. A Skellige player sends units to the Graveyard on purpose… only to bring them back later, stronger than ever. Skelligers also turn wounds to their favor by inciting their bloodied warriors to attack with redoubled strength.
The Northern Realms seek to gain control of the battlefield by reinforcing their numbers. Their valiant commanders march in the front lines to inspire their units and boost their strength. Their troops can be immunized against attacks and weather spells through promotion to Gold status, while Medics can return fallen soldiers to fighting form.
The Scoia’tael are supremely agile, able to outmaneuver their foes with units able to deploy to any row. As befits guerilla fighters, they often set ambushes: cards played face down which reveal themselves only when the trap has already sprung. To bolster their numbers, the Scoia'tael quickly raise new Commandos, zealous neophytes that take the opponent by surprise.
