- Décision stratégique16
0
Parchemin mauditx113
Aux postes de combat !x19
Décret royalx16
9
Matta Hu'urix15
9
Vilgefortzx15
9
Xarthisiusx14
9
Ablettex18
8
Doadrick Leumaertsx13
8
Triss Merigoldx13
8
Yennefer : divinationx13
8
Culottex12
8
Perce-neigex14
7
Albrichx16
6
Roi pêcheurx14
6
Nécroseurx25
Poussière de lunex15
Offrandex24
Brume rougex15
4
Novice de Vicovarox25
4
Messagerx21
4
Assassin magex2
The idea is to buff Albrich to heaven and then use your 3 revelations cards (Triss Merigold, Yennefer : Divination and Xarthisius) to benefit from the value Albrich gained throughout the game.
Here's how it works : Between your leader ability, The King Fisher, both Blightmakers, both Couriers, both Vicovaro's Novices and both Offerings, you can give up to +20 to Albrich making it a 24 power unit minimum.
In a normal 3 rounds game, you'll draw 16 out of the 25 cards of your deck, this deck have the ability to thin 8 more cards making you certain the last card of your deck is a powerfull Albrich that can give big value to your relvelation cards : Battle Stations thin 2 cards, Royal decree and matta Hu'uri both thin one (matta Hu'uri is also guaranteed to give you Battle stations if you don't have it in hand already) Roach and Snicker both thin themselve out and so are the Mage assassins.
After you used your 3 revelation cards you can now use Vilgefortz on your weaker card (usually, Yennefer : Divination) to pull Albrich from your deck
Important to note : this deck is quite weak to a 2:0 since it take into account the 3 cards you draw in R3, you'll have minimum 4 cards in deck in R2, the ideal would be to Win R1 to guarantee an easy R3 (in 20 games, all my losses but one were me getting 2:0, this deck have a very powerfull R3)
If you don't win R1 using Doadrick Leumaerts to put specials back into you deck can guarantee you to have Albrich as your only unit in deck allowing you to use Triss Merigold and Yennefer : Divination in R2 if needed to resist a 2:0 attempt (and keeping Xarthisius and Vilgefortz to try and win R3)
Moon Dust and red Haze are 9 points for 2 cards you can shuffle with, they're not needed to the strategy so feel free to replace them to your liking
Here's some interesting info making the deck better that you might not know :
_ The way Albrich (or mage assassins for that matter) works is it activate if it end up at the top of your deck after moving, it doesn't regard if the card specificaly says "move to the top of your deck". So if you shuffle albrich back with Snowdrop's order ability and you're lucky enough for Albrich to be shuffled at the top of your deck, Albrich' effect will activate.
It also means that, if you have only 1 card left in deck, Doadrick Leumaerts' order ability that moves a card from hand to the bottom of your deck will also be technically moving it to the top of your deck as well, trigerring Albrich ability every single turn if you managed to keep Doadrick until R3 and allowing you to go higher than 24 power on Albrich.
_ You might have noticed that there's 2 Mage assassins in the deck but I didn't take them into account for the final value on Albrich and said that all your "moving to the top of your deck" effects should be dedicated to Albrich. If you did notice, you may are wondering how I plan to thin the mage assassins if I'm not allowing at least 2 of those effects to them.
That's because there's a special interaction between them and your leader ability : Morvran Voorhis draw 3 cards and put back 3 cards to the top of your deck in the order of your chosing (the order you select the cards from hand will determine where they end up in the deck from first to third). I'm not certain how it's coded but if you have both Mage assassins and Albrich in hand and use leader ability putting back the assassins in 1st and 2nd position and Albrich in 3rd, all their effect will activate : the first assassin have just been moved to the top of your deck => it invoque itself => the second assassin is now on the top of your deck and just have been moved there => it invoque itself aswell and now Albrich is on the top of your deck and just have been moved there trigerring its effect aswell, so your leader ability can trigger Albrich' effect and thin both mage assassins all in one swoop ! (of course, you need to make sure you have both assassins and Albrich in hand or int eh first 3 cards of your deck when you click on your leader ability)