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Bibliothèque de jeux de GWENT

14

northernrealms deck

NR Devotion Undead Army

northernrealms deck

7 540
25
21
165

Par 

Platymus

 créé 

  • Mobilisation
    15
  • 0

    Crâne de cristal
    x1
  • 12

    Assaut amphibie
    x1
  • 5

    11

    Princesse Adda
    x1
  • 3

    10

    Reine Adalia
    x1
  • 1

    10

    Philippa : fureur aveugle
    x1
  • 6

    9

    Baron sanglant
    x1
  • 1

    9

    Vernon Roche
    x1
  • 8

    Drakenborg
    x1
  • 1

    8

    Sabrina Glevissig
    x1
  • 5

    7

    Voymir
    x1
  • 6

    6

    Margarita Laux-Antille
    x1
  • 5

    6

    Couvin
    x1
  • 4

    6

    Vincent Meis
    x1
  • 1

    6

    Services secrets redaniens
    x2
  • 5

    Magie interdite
    x2
  • 5

    5

    Sorceleur : Griffon
    x1
  • 4

    5

    Revenant de Kaedwen
    x2
  • 3

    5

    Archer redanien
    x2
  • 4

    4

    Misérable Fantassin dMD
    x2
  • 4

    4

    Marin de Kerack
    x2



This month, I wanted to get back to pro rank with a Revenant deck. Why? Because Vernon Roche became 1 power, and Seagull also became 1 power. And my god, the winrate is quite good.


Despite being devotion, this deck is fairly consistent with Vernon Roche, 2 Secret Service, Amphibious Assault, and Drakenborg.


Obviously, Adda is your strongest engine and she is immune. So unless your opponent runs Scorch or Igni deck, she's probably going to survive. That's the whole point of playing Devotion in this deck.


However, I think that non-devotion version also has potential. Wolfsbane was quite spectacular with Revenant, and Yennefer Illusionist was also formidable. I just made a devotion deck because I never played devotion NR before.


Anyway, let's start from the bronzes.


Kerack Marines are honestly very good cards. Not only they give you pretty decent value with devotion, they can also protect your Revenant. Also, with Mobilization, they can play for 22 point tempo in one turn (if summoned with Amphibious Assault, it's 27 points). So it comes in clutch if you desperately need to catch up points to stay in a round, or if you are going to have a very short round 3.


PFIs are just good Revenant food. Simple.


Redanian Archers and Revenants are the main engines in this deck. They are going to be your Queen Adalia target and your leader target most of the times.


Griffin Witcher is just there as a placeholder honestly. It's not that he is bad or anything. He is good, but I am going back and forth between Griffin Witcher and Ronvid. I like Ronvid for flavor, but Griffin Witcher is generally a better card. Also, I really want to use Engineering Solution Strategem in this deck, since it protects Redanian Archers better and the deck already has 2 Secret Services. But Crystal Skull goes with Griffin Witcher. So I am very torn about this card.


Forbidden Magic is to get more Revenant. You can line up 2 powers with Griffin Witcher, Redanian Archer, or even Philipa sometimes.


Secret Services thin your deck, have amazing synergy with Drakenborg, and are good Revenant food. They are just good cards. Princess Adda gains Immunity on Deploy, so she will summon a Secret Service. So keep that in mind because you need a purify in order to play Drakenborg.


Vincent, Margarita, Botchling, Baron are all Drakenborg targets. With Revenant or Archer on board, you can kill any unboosted unit in 1 turn with Vincent.


This deck is very control heavy, and we even have Margarita. She is our only lock though, so use it wisely.


Voymir is either a pointslam card that will boost all Revenents on board. But he can sometimes be used to reactivate the Redanian Archer engines that lost their armors.


Sabrina is the wide punish. Another Revenant food.


Bloody Baron is to reset tall units. He is usually the last play in this deck.


Philippa is a 10 point removal and a Revenant food.


And now, the strongest engine in this game: Botchling + Princess Adda. Every time Botchling transforms, it boost Adda by 5. Always remember to transform Botchling first before you play or spawn another Revenant. You lose 1 point otherwise.


Vernon Roche is like a cracked up Prince Villem. It lets you play more cards in the deck. And it's also a Revenant food.


And btw, Vernon Roche has a soldier tag. So he will bring out Ronvid if you play that card. So it's also a card that sets up 2 Revenant food in 1 turn. If you used your leader ability on Revenant in Round 3, cards that can setup multiple revenant food become pretty strong.