- 王の激励16
0
水晶の頭蓋骨x112
強襲上陸x18
12
戦象x14
12
フォルテスト王x17
10
トロイのドニミルx16
10
シャニx15
10
ラファードの報復x19
騎士道精神x16
9
プリシラx16
8
黒のレイラx15
8
フォルテスト・プライドx15
7
アンナ・ストレンガーx15
7
戦車x15
6
ケラックのフリゲート艦x15
煮え立つ油x24
5
ライリア軍の弩弓兵x24
巻き上げ機x14
猪突猛進x14
炙り出せ!x25
4
攻城支援x24
4
ダン・バナー隊x2
Hey guys
This one is cheeky... No one plays Royal Inspiration and therefor probably don't have a clue what to expect, giving us that all important element of surprise (as Briefs would say).
This deck has some cards that can be used as bait to get rid of our opponents removal and locks if we don't draw correctly (Raffard's Vengeance, Shani).
In essence, it doesn't really matter which of our golds get removed or locked (they can't get em all).
Easy win condition is win round 1 using foltest, dun banners, and a crewed card like war chariot, foltest's pride, frigate etc.
Pass round 2 if you need to to keep card advantage.
R3 try and set up a siege support or 2. YOU MUST KEEP ONE'S ORDER FOR WAR ELEPHANT (to give it zeal). Play Donimir, then War Elephant, give it zeal with the siege support, then final play is Priscilla WITH 1 LEADER CHARGE ON HER, boost and reset the war elephant and boost again.
I think the main success of this deck comes from the off meta-ness of it. It could be teched against but no one will at this point.
enjoy