- Royal Inspiration16
0
Crystal Skullx112
Amphibious Assaultx18
12
War Elephantx14
12
King Foltestx17
10
Donimir of Troyx16
10
Shanix15
10
Raffard’s Vengeancex19
Knighthoodx16
9
Priscillax16
8
Black Raylax15
8
Foltest's Pridex15
7
Anna Strengerx15
7
War Chariotx15
6
Kerack Frigatex15
Boiling Oilx24
5
Lyrian Arbalestx24
Winchx14
Mad Chargex14
Smoke Them Out!x25
4
Siege Supportx24
4
Dun Bannerx2
Hey guys
This one is cheeky... No one plays Royal Inspiration and therefor probably don't have a clue what to expect, giving us that all important element of surprise (as Briefs would say).
This deck has some cards that can be used as bait to get rid of our opponents removal and locks if we don't draw correctly (Raffard's Vengeance, Shani).
In essence, it doesn't really matter which of our golds get removed or locked (they can't get em all).
Easy win condition is win round 1 using foltest, dun banners, and a crewed card like war chariot, foltest's pride, frigate etc.
Pass round 2 if you need to to keep card advantage.
R3 try and set up a siege support or 2. YOU MUST KEEP ONE'S ORDER FOR WAR ELEPHANT (to give it zeal). Play Donimir, then War Elephant, give it zeal with the siege support, then final play is Priscilla WITH 1 LEADER CHARGE ON HER, boost and reset the war elephant and boost again.
I think the main success of this deck comes from the off meta-ness of it. It could be teched against but no one will at this point.
enjoy