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Card Details

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5

3
Eternal Eclipse InitiateHuman, Cultist

Order: Infuse a bronze enemy unit with "Whenever your opponent plays a Cultist, damage self by 1. Deathwish: Spawn a base copy of self on the opposite row, Infuse it with the Cultist category, then set its power to the number of Cultists your opponent controls".

The air of mystery, the promise of power - enough to obtain a whole set of pawns for your chessboard.

Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Infused: Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities.
Deathwish: Trigger this ability when destroyed and moved from the battlefield to the graveyard. Note: Banished units are not sent to the graveyard.
Spawn: Add a card to the game.

3

5

3
Eternal Eclipse InitiateHuman, Cultist

Order: Infuse a bronze enemy unit with "Whenever your opponent plays a Cultist, damage self by 1. Deathwish: Spawn a base copy of self on the opposite row, Infuse it with the Cultist category, then set its power to the number of Cultists your opponent controls".

The air of mystery, the promise of power - enough to obtain a whole set of pawns for your chessboard.