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Card Details

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Melusine CultistHuman, Cultist, Druid

Order: Spawn Rain on an enemy row for 2 turns.

At the end of your turn, if there is Rain on the opposite row, boost the unit to the right by 1. If there is Storm on the opposite row, boost adjacent units by 1 instead.

But we can still eat fish, can't we?

Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Spawn: Add a card to the game.
Rain: At the start of the owner's turn, damage 2 random units in this row by 1.
Storm: At the start of the owner's turn, damage all units on this row by 1.

4

1

5

4
Melusine CultistHuman, Cultist, Druid

Order: Spawn Rain on an enemy row for 2 turns.

At the end of your turn, if there is Rain on the opposite row, boost the unit to the right by 1. If there is Storm on the opposite row, boost adjacent units by 1 instead.

But we can still eat fish, can't we?