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4

syndicate deck

books and crimes 2.0

syndicate deck

8,640
25
14
161

By 

jdolev7

 created 

  • Off the Books
    15
  • 0

    Magic Lamp
    x1
  • 12

    Oneiromancy
    x1
  • 6

    12

    Jacques: Miracle Child
    x1
  • 10

    Korathi Heatwave
    x1
  • 9

    Royal Decree
    x1
  • 9

    Novigradian Justice
    x1
  • 6

    9

    Grand Inquisitor Helveed
    x1
  • 6

    8

    Adriano the Mink
    x1
  • 6

    8

    Savolla
    x1
  • 7

    Tavern Brawl
    x1
  • 3

    7

    Harald Gord
    x1
  • 1

    7

    Ferko the Sculptor
    x1
  • 5

    6

    Sir Skewertooth
    x1
  • 4

    5

    Salamandra Assassin
    x2
  • 4

    5

    Cleric of the Flaming Rose
    x2
  • 3

    5

    Crownsplitter Thug
    x1
  • 4

    Bloody Good Fun
    x2
  • 4

    Congregation
    x2
  • 4

    Assault
    x2
  • 3

    4

    Temple Guard
    x2


this is a new version of a off the books deck I made a few months ago.


Summery :


the main idea here is your leader passive effect will let you trigger MInk and Skewertooth with just 2 coins which means you can just trigger them with 1 charge from your leader add to that with Helveed giving you 4 coins and using a leader charge will give you enough coins to trigger Savolla without any way to be interrupted also Helveed can just use your coins with his fee if you dont have Savolla to still get some points.




the new addition this time are :


Cleric Of the Flaming Rose who will just be 7 points because of your passive effect great for tempo and other times will give you 2 coins if you need them.


Salamandra Assassin is an underrated card having armor means you need 5 damage to kill him because if not this can kill any 6 point engine with just a basic 4 damage crime and then you add intimidate and this card is above 6 point as long as they dont kill it and it can even trigger Assault.


Jacques Miraculous Child a great card whats better that with your leader he will be 13 points for 11 provision in round 2 because you can keep 1 coins I would suggest keep it for round 2 as a bleed because you can use the coins to deal 5 damage with Bloody Good Fun to kill an annoying engine .


Oneiromancy best tutor in the game I use it to fetch Skewertooth in round 1 and Savolla or Helveed for round 3


Temple Guard after the change to Congregation you need more fire sworn cards to trigger it so I used this card.

its does fine and is 6 point ,



Korathi Heatwave mostly because allot of decks now play big units (mostly boosted ) and because of SK and Tavern Brawl might not be able to kill that unit.


the main plan is

in round 1 use leader for Sir Skewertooth and with Cleric Of the Flaming Rose and Salamandra Assassins to win with mostly just bronze crimes and if you want you can use Novigradian Justice to close the round with 10 points .


in round 2 use Jacques for 13 points play save a coin if you have Bloody Good fun to kill an engine and even use Mink if you need another point slam card .


in a short round 3 play Helveed first to bait damage then depends what deck you face either play Gord or Savolla first and then play the other to win.


replacements.


you can replace Tavern Brawl with kalkstein the coins can still be useful to trigger bloody good fun or your Tributes if you face more defenders or poison decks.


you can replace royal decree with one eyed betsy to kill the 7 provisions engines




now its worth knowing although I did manged to rank up with it

I got stuck on rank 1 so dont treat as some tier 1-2 meta deck treat it more as a tier 3 deck if not outright a meme deck mostly because the deck doesn't have a good engine to bleed in round 2 like Whorson senior (because of the change of Congregation its just too hard to give him good target to transform) so you risk losing card advantage aginst decks that can pull 10 or more points in 1 turn like SK or monsters


and lockdown can go to hell