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37

skellige deck

Radeyah & Eist: One-Turn Slam

skellige deck

8,090
25
18
159

By 

JWilliamJames

 created 

  • Patricidal Fury
    15
  • 0

    Crystal Skull
    x1
  • 12

    Oneiromancy
    x1
  • 3

    12

    Eist Tuirseach
    x1
  • 10

    Korathi Heatwave
    x1
  • 10

    Svalblod Totem
    x1
  • 9

    10

    Radeyah
    x1
  • 8

    Haern Caduch
    x1
  • 6

    8

    Birna Bran
    x1
  • 7

    Champion's Charge
    x1
  • 8

    7

    Gerd
    x1
  • 6

    7

    Morkvarg
    x1
  • 13

    6

    Jutta an Dimun
    x1
  • 7

    6

    Djenge Frett
    x1
  • 10

    6

    An Craite Greatsword
    x1
  • 9

    5

    Bear Witcher
    x1
  • 4

    5

    An Craite Longship
    x1
  • 4

    Dimeritium Bomb
    x1
  • 4

    Gutting Slash
    x1
  • 7

    4

    Bear Witcher Adept
    x1
  • 5

    4

    Heymaey Skald
    x1
  • 5

    4

    Tuirseach Invader
    x1
  • 5

    4

    Drummond Berserker
    x1
  • 4

    4

    Savage Bear
    x1
  • 4

    4

    Brokvar Hunter
    x1
  • 4

    4

    Squirrel
    x1
  • 3

    4

    Tuirseach Skirmisher
    x1

For you a very special item I have... a surprise.



This deck uses Skellige's rarely-seen stratagem Mask of Uroborus, spawned by Radeyah, to trigger Eist's ability twice in one turn for an insane pointslam play. The deck uses Patricidal Fury to set up Bloodthirst for Eist. The strength of this deck over the Blaze of Glory lists in the meta is that the one-turn combo is ensured. It is not conditional on Bloodthirst in the same way.


How the combo works: play Radeyah on the melee row as a proactive play. Then, later on in the round, trigger your leader then play Eist in the same turn. Then click the stratagem in that same turn, it draws and discards a card. If you have two SK units to discard they will both be summoned to Eist's row.


The deck runs the discard package as insurance for the rare instances you don't draw Radeyah. Note you don't want to discard Skirmisher and Morkvarg with Eist or Mask, in those instances their value will be lost. They need to be discarded with Birna and Skald before Eist is played, or after his counters have been used up.


Often you want to win round 1, bleed round 2 and save your leader and combo for a short round 3. Try to have Jutta and Greatsword in hand to discard. You want to avoid being at the mercy of having to discard what you draw into with Eist and Mask, because it can be a special card.

Don't be scared to commit cards like Totem and location if they can help you win round 1.


This deck is quite polarised (it can afford a number of expensive golds by playing a lot of 4 provision bronzes). This means you want to be using all your mulligans to search for your expensive golds.


If you want to make this deck less consistent and more casino-style fun you can swap out Oneiromancy for Shupe's Day Off. I warn you that your win-rate will suffer!


If you like this deck please give it an upvote. Good luck, and happy slamming!


About me: I am a pro-rank player, having played the game since Crimson Curse expansion. I like to build fresh decks with unexplored combos while remaining as competitive as I can be.