• View your profile!
    • If you set your profile visibility to private, no one apart from you will be able to view the contents of your profile. However, you will still have the option to share a badge with your current results and position in GWENT’s rankings to Facebook and Twitter.

      Please note that any change to profile visibility settings maye require a couple of minutes to take effect.

    • Log out
33

skellige deck

Melusine Bait

skellige deck

7,420
25
19
162

By 

Jim_Wolverine

 created 

  • Ursine Ritual
    16
  • 0

    Crystal Skull
    x1
  • 4

    11

    Cerys an Craite
    x1
  • 10

    Korathi Heatwave
    x1
  • 10

    Portal
    x1
  • 7

    10

    Arnaghad
    x1
  • 7

    10

    Melusine
    x1
  • 6

    9

    Sukrus
    x1
  • 2

    9

    Geralt: Quen
    x1
  • 8

    Sigrdrifa's Rite
    x1
  • 4

    7

    Harald Houndsnout
    x1
  • 6

    Offering to the Sea
    x1
  • 6

    6

    Heymaey Flaminica
    x1
  • 5

    Freya's Blessing
    x2
  • 5

    5

    Drummond Queensguard
    x2
  • 5

    5

    Drummond Shieldmaiden
    x2
  • 5

    5

    Havfrue Singer
    x2
  • 3

    5

    Svalblod Priest
    x2
  • 7

    4

    Bear Witcher Adept
    x2
  • 7

    4

    Hermit
    x2


Melusine is the potential heatwave target. They will heatwave it beacause it spawns rain for 2 turns each turn when adjacent to cultist and it is a potential carry over for later rounds. Making Arnaghad free from dangers. you can place it between harald's pals that way you don't have to self damage the pals. Can place between Queensguard to spawn a queensguard, can place ti adjacent to bear witcher making it a 2point turn engine and so on. So, they will oviously heatwave it if they can.


Portal thin out hermit/adepts.


Cerys to thin-out shieldmaidens for 15 point play also can be used to spawn queensguard if you have sheildmaiden in your hand. And we also run queensguards to bait out removals. If not removed we use one leader charge/ Harald's ping to spawn a queensguard each turn.


Heatwave is our artifact/tall removals.


Play Arnaghad from quen when adrenaline is active giving it a shield. Hence, the next unit opponent will play will die instantly. If you can play shielded Arnaghad to the right of sukrus. any unit with power less or equal to 7 die. You can add mardrome to the deck to boost arnaghad to 16.


Sigrdrifa's rite is to bring melusine if it wasn't heatwaved/ bring sukrus/arnaghad. worst case scenerio bring a queensguard.


Offering to the sea is row punish (Great card to have). Also you can heal one of your row which was damaged by it through Flaminica.


Harald can be used to trigger queensguard also it gets removed, opponents think we will be using it to ping the pals. well, don't ping the pals unless you don't have priest/offering to the sea/hermit in your hand. That way you don't have to reduce your own points. other cards will do it for you for greater value.


Flaminica has great combo with healing arnaghad/row full of queensguard/ damaged units after using offering to the sea and singer will spawn a siren each turn you heal. will heal melusine and it's adjaject unit making it a 3 point per turn engine.


If you have singer in board play adept from hand and it will heal each turn and sirens will also spawn each turn. can make it a infinite loop placing a priest to the left when adept is still in damage stage.