• View your profile!
    • If you set your profile visibility to private, no one apart from you will be able to view the contents of your profile. However, you will still have the option to share a badge with your current results and position in GWENT’s rankings to Facebook and Twitter.

      Please note that any change to profile visibility settings maye require a couple of minutes to take effect.

    • Log out
2

northernrealms deck

Season of the Dragon - Boostie Bois

northernrealms deck

5,730
25
20
162

By 

Kwikness

 created 

  • Mobilization
    15
  • 0

    Tactical Advantage
    x1
  • 6

    12

    Keira Metz
    x1
  • 4

    12

    Roche: Merciless
    x1
  • 3

    10

    Queen Adalia
    x1
  • 9

    Knighthood
    x1
  • 7

    8

    Reynard Odo
    x1
  • 6

    8

    Princess Pavetta
    x1
  • 7

    Necromancy
    x1
  • 5

    7

    Anna Strenger
    x1
  • 5

    7

    Nathaniel Pastodi
    x1
  • 4

    7

    Operator
    x1
  • 6

    Reinforcements
    x1
  • 6

    6

    Margarita Laux-Antille
    x1
  • 5

    6

    Botchling
    x1
  • 5

    6

    Blue Stripes Commando
    x2
  • 5

    Zoria Runestone
    x1
  • 5

    5

    Temerian Drummer
    x2
  • 5

    5

    Cintrian Royal Guard
    x2
  • 4

    Mahakam Ale
    x1
  • 4

    4

    Blue Stripes Scout
    x2
  • 4

    4

    Tridam Infantry
    x2

Ah mom yer just jealous it's the BOOSTIE BOIS...


This deck relies on seasonal mode to reduce the time the opponent has to prioritize threats and setup elaborate removal to slam them with heavy auto running engine overload.


Round one: Keep one commando or Roche, mulligan any specials except Reinforcements.


Ideally open with Reynard or Botchling. Next flip botch to boost and drop damage on boost engine. Next drop a drummer next to engine or setup commandos. Follow up with more engines and scouts and commandos. Keira between damage engines is amazing as well.


Round two: Hopefully put 3-5 commandos back in with Pavetta, but not really needed. Drop any unwanted cards if there are extra plays.


Round three: If you have both Royal Guards muligan one for Henselt, unless you have a BS scout left. Have as many of these as possible:


Cintrian Royal Guard

Queen Adalia

Operator

Reinforcements


Start by setting up leftover engines, then commandos if you got them back in, then go into the Guards:


1st: Operator (its a spawn so we start with it because it doesn't boost), you should have just enough time to drop Operator to copy a Guard AND get Henselt start on pulling it the other. It will time out and drop to a random row, but that's ok. You should have a 4 point guard from operator and a 10 point from Henselt.


2nd: Drop the queen for another 10 point guard


3rd: Reinforcements for a 13...


4th: from hand for a 16 point 5p card!


If you get really lucky runestone can get you an extra Guard, and if your cheeky you can keep both Guards in hand and use BS scout to put an extra in the deck for Henselt. So theoretically you could play 7 Guards in one round. 6 is the most I've pulled off personally.