- Mobilization15
0
Tactical Advantagex16
12
Keira Metzx14
12
Roche: Mercilessx13
10
Queen Adaliax19
Knighthoodx17
8
Reynard Odox16
8
Princess Pavettax17
Necromancyx15
7
Anna Strengerx15
7
Nathaniel Pastodix14
7
Operatorx16
Reinforcementsx16
6
Margarita Laux-Antillex15
6
Botchlingx15
6
Blue Stripes Commandox25
Zoria Runestonex15
5
Temerian Drummerx25
5
Cintrian Royal Guardx24
Mahakam Alex14
4
Blue Stripes Scoutx24
4
Tridam Infantryx2
Ah mom yer just jealous it's the BOOSTIE BOIS...
This deck relies on seasonal mode to reduce the time the opponent has to prioritize threats and setup elaborate removal to slam them with heavy auto running engine overload.
Round one: Keep one commando or Roche, mulligan any specials except Reinforcements.
Ideally open with Reynard or Botchling. Next flip botch to boost and drop damage on boost engine. Next drop a drummer next to engine or setup commandos. Follow up with more engines and scouts and commandos. Keira between damage engines is amazing as well.
Round two: Hopefully put 3-5 commandos back in with Pavetta, but not really needed. Drop any unwanted cards if there are extra plays.
Round three: If you have both Royal Guards muligan one for Henselt, unless you have a BS scout left. Have as many of these as possible:
Cintrian Royal Guard
Queen Adalia
Operator
Reinforcements
Start by setting up leftover engines, then commandos if you got them back in, then go into the Guards:
1st: Operator (its a spawn so we start with it because it doesn't boost), you should have just enough time to drop Operator to copy a Guard AND get Henselt start on pulling it the other. It will time out and drop to a random row, but that's ok. You should have a 4 point guard from operator and a 10 point from Henselt.
2nd: Drop the queen for another 10 point guard
3rd: Reinforcements for a 13...
4th: from hand for a 16 point 5p card!
If you get really lucky runestone can get you an extra Guard, and if your cheeky you can keep both Guards in hand and use BS scout to put an extra in the deck for Henselt. So theoretically you could play 7 Guards in one round. 6 is the most I've pulled off personally.