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26

northernrealms deck

2500 - 33:4 - shieldwall kekker

northernrealms deck

8,890
25
17
167

By 

kordi123

 created 

  • Shieldwall
    16
  • 0

    Engineering Solution
    x1
  • 12

    Golden Nekker
    x1
  • 9

    Royal Decree
    x1
  • 8

    9

    Ciri: Nova
    x1
  • 6

    9

    Dandelion
    x1
  • 8

    Kaer Seren
    x1
  • 5

    8

    Hubert Rejk
    x1
  • 4

    8

    Keldar
    x1
  • 7

    Tesham Mutna Sword
    x1
  • 5

    7

    Immortals
    x1
  • 4

    7

    Windhalm of Attre
    x1
  • 6

    Trial of the Grasses
    x1
  • 6

    Sangreal
    x1
  • 11

    6

    Berengar
    x1
  • 6

    6

    Margarita Laux-Antille
    x1
  • 6

    6

    Dorregaray of Vole
    x1
  • 6

    6

    Marlene de Trastamara
    x1
  • 6

    Mastercrafted Spear
    x1
  • 1

    6

    Redanian Secret Service
    x2
  • 5

    Boiling Oil
    x1
  • 5

    5

    Griffin Witcher
    x2
  • 4

    5

    Damned Sorceress
    x2
  • 2

    4

    Musicians of Blaviken
    x1





YES! There is Marlene and Sangreal in the deck. And YES! I went from rank 3 to 2500 with a record of 33:4 beating a few TOP 16 players along the way.



DECK GUIDE:


SANGREAL

- 15-16 points on locked griffin witchers or immortal

- 12 points on other targets - shield with leader, purify with secret service, or lock the target with dorregaray after infused

- use to activate order on windhalm

- can be used as purify (even offensively sometimes)

Value this card provides in this specific deck is just bonkers for the provisions.


MARLENE

- veil for griffin witchers

- increase reach on tesham

Setup correctly she can play for up to 18 points (6 + 3x4points on the witchers)



GRIFFIN WITCHERS

- primarily for Berengar

- they increase damage reach of you specials (i.e. spear + ping kills fleders)

- synergy with secret service, sangreal and marlene


BERENGAR

- IMPORTANT - Berengar does not need witchers if played as last card round 3 also without last say!!! (Does not work only if opp has double last say.)


SECRET SERVICE

- helps stick engines

- purify griffin withcher or break shield on immortal for additional points

- order helps with hubert

- thinning


TRIAL OF GRASSES

- create a witcher with infuse for Berengar

- leader charge + redanian secret service + trial of grasses (for 10 points)


DANDELION

- one boost on Keldar to put him out of removal range (not more - already juicy heatwave target).

- other boosts on hubert/secret service to guarantee being able to pull it out later

- I also like to boost windhalm to 8 so that he gets grace on deploy


CONTROL PACKAGE:

- there are not enough good value cards in NR, so the deck has a lot of control instead

- specials help not to brick nekker


Location

- deck is playing only one artifact so you always mulligan it away.


GAMEPLAN

1. Deck works best in medium length rounds (but can play long if needed). So you push both R1 and R2. There are rare exceptions (i.e. ogroids I will go for long round). R1 you can spend most everything apart from keldar and nekker (and location ;))

2. R1 most of the times you start with Dandelion (if you have access). There are exceptions i.e. elves I will start with griffin witcher to try to snipe angus/vanadain and pray they don't have trickster.

3. Nekker ideally is to be played after Keldar (most often in R2 but not a must). Ideal setup is: marlene adrenaline 5, keldar adrenaline 4, nekker adrenaline 3 (kear saren griffin witcher, shield witcher and veil with marlene). If no marlene available then you might go for griffin witcher adept from kaer saren instead.

5. Mulligans - 4 bricks total - hubert goes back to the deck first, then location, then secret service.


MATCHUPS

- Deck struggles with any matchup that has a lot of hard removal i.e. NG soldiers with yen, korathi and vilg

- It will also struggle against decks that have threats that can be handled only with hard removal i.e. elves or classic self wound


CARDS TO CONSIDER:

- None - I tested almost everything there is. Just trust me on that :)