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0

syndicate deck

syndicate deck

6,260
26
17
162

By 

CountRaven

 created 

  • Congregate
    18
  • 0

    Tactical Advantage
    x1
  • 5

    14

    Saint Gregory: Justicar
    x1
  • 6

    12

    Jacques: Miracle Child
    x1
  • 10

    Vivaldi Bank
    x1
  • 3

    10

    Ulrich
    x1
  • 9

    Dies Irae
    x1
  • 8

    Sacred Flame
    x1
  • 5

    8

    Lieutenant von Herst
    x1
  • 13

    6

    Procession of Penance
    x1
  • 4

    6

    Roderick de Wett
    x1
  • 4

    6

    Fallen Knight
    x2
  • 5

    Payday
    x2
  • 4

    5

    Keeper of the Flame
    x1
  • 4

    5

    Firesworn Scribe
    x2
  • 4

    5

    Cleric of the Flaming Rose
    x2
  • 4

    Congregation
    x2
  • 4

    Swindle
    x2
  • 4

    4

    Eternal Fire Priest
    x2
  • 3

    4

    Eternal Fire Disciple
    x2

This deck should be relatively straightforward to use, and all of the cards, I believe, come from either the Syndicate reward tree or the Syndicate starter pack.


1) Vivaldi Bank can be used to gain coins and fish for a card that you desperately need to play right now.

2) Saint Gregory - personally, I prefer playing this card before it evolves, but to each their own.

3) Jacques should be kept until the last round, unless you desperately need a winning hand. It is probably also best not to boost him with coins above 8, unless you are absolutely certain the opponent is unlikely to play something like Geralt that will take him out entirely.

4) Ulrich is a great card for duplicating something in your hand or for giving an Eternal Fire Disciple that much-needed boost that will keep him alive longer.

5) Lieutenant von Herst - another amazing card, as it auto-generates Firesworn Zealots (if you have a cleric present on the board), while also having an ability to evolve them to Flaming Rose Footmen. Probably best to keep it on a different row from your Eternal Fire Disciple.

6) Procession of Penance - decent card. Also a good play before Jacques, if you want to check whether or not the opponent has cards like Geralt that can take out high-power units. Because they are likely to get baited by Procession. Keep in mind that you need at least 5 Firesworn tokens on the board before you can play Procession at its full power.

*) The rest of the cards are for generating coins and for getting boosts from spawning Firesworns.


I have been winning relatively consistently against non-insane decks with this. This deck does, however, struggle against decks that use Reaver Hunters or some of the "continuous damage" Witcher cards, such as Cat Witcher.