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Bibliothèque de jeux de GWENT

1

monsters deck

TOXIC UNIT LESS DeathWish

monsters deck

7 370
25
13
165

Par 

Im.On.YouTube

 créé 

  • Faim dévorante
    15
  • 0

    Urne des ombres
    x1
  • 12

    Oniromancie
    x1
  • 11

    Incinération
    x1
  • 4

    11

    Ambroisie : rituel
    x1
  • 10

    Fournaise de Korath
    x1
  • 6

    10

    Dettlaff : vampire supérieur
    x1
  • 9

    Épouvanteur : endormi
    x1
  • 8

    Blizzard
    x1
  • 8

    Naglfar
    x1
  • 6

    8

    Keyran
    x1
  • 6

    Parasite
    x1
  • 4

    6

    Abaya
    x1
  • 6

    Lance de maître
    x2
  • 5

    Bond de prédateur
    x2
  • 4

    5

    Sirène
    x2
  • 4

    5

    Crapaud géant
    x2
  • 4

    Spores
    x1
  • 4

    4

    Brumelin
    x2
  • 4

    4

    Troll du pont
    x2
  • 4

    4

    Endriague guerrière
    x1


Unit-Less Monster Deck Guide – Gwent


This deck revolves around Deathwish effects in the early rounds and a devastating special card-focused strategy in the final round. Since it runs almost no units, it avoids many opponent interactions while maximizing destruction.



---


Round 1: Deck Thinning & Deathwish Setup


If going first, start with Brewess: Ritual, which summons two random bronze Deathwish units from your deck. Use Urn of Shadows stratagem to trigger Brewess’ Deathwish immediately, accelerating deck thinning.


Next, consume Brewess again using cards like Kayran, Giant Toad, Siren, or Endrega Warrior to bring out four Deathwish units and trigger their effects. This provides strong tempo while reducing the number of bricks in later rounds.


Round 3: The Special Card Barrage


With no units in play, you can fully exploit powerful control spells:


Scorch – Destroys the highest-power unit (always an opponent’s).


Predatory Dive – Removes the lowest-power unit (affecting only the enemy).


Mastercrafted Spear – Applies constant pressure with damage over time.


Blizzard – Further disrupts the opponent’s strategy.



If Frightener: Dormant is in hand, play it as the fourth card from last. Then, follow up with Dettlaff: Higher Vampire, consuming him with your leader ability, since he revives twice, creating additional value and damage output.