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northernrealms deck

northernrealms deck

7.030
25
16
161

Von 

dappertjedick

 erstellt 

  • Angefeuerter Eifer
    14
  • 0

    Kristallschädel
    x1
  • 12

    Oneiromantie
    x1
  • 7

    12

    Draug
    x1
  • 7

    12

    Prinz Viraxas
    x1
  • 7

    11

    Gerhart von Aelle
    x1
  • 6

    10

    Shani
    x1
  • 6

    9

    Alzur
    x1
  • 8

    Bekkers Felsrutsch
    x1
  • 1

    8

    Sabrina Glevissig
    x1
  • 6

    6

    Margarita Laux-Antille
    x1
  • 5

    Alzurs Donner
    x2
  • 5

    Verbotene Magie
    x1
  • 5

    Runenwort
    x2
  • 5

    Zauberwettbewerb
    x2
  • 4

    5

    Cintrischer Zauberer
    x2
  • 4

    4

    Ban-Ard-Tutor
    x1
  • 4

    4

    Gottverdammte Infanterie
    x2
  • 4

    4

    Radovids Königswache
    x2
  • 4

    4

    Ban-Ard-Student
    x2

This deck is incredibly fun to play. I'm not gonna lie and say this is a competative deck that will net you a great win ratio, although I've done well with it, there are a bunch of decks out there that counters the Draug-Mage deck.


To start off, the most important cards in this deck are Draug and Alzur. Ideally you want to use one of each in the round you're going to win. (ie Alzur round 1, pass round 2, draug round 3)


The Cintrian Spellweavers are very good with the Kaedweni Revenants your Draug or Forbidden magic will spawn. you chip away at low enemies until your revenant van finish them off (feel free to use your inspired Zeal for this.)


Alzur also works well with Cintrian spellweavers as you'll want to play spells after playing him. Runeword and Bekkers Rockslide can produce some pretty good units. Although I've used Oneiromancy with Alzur, somtimes you get a shitty Sunset wanderers for 1 point.


Gerhart of Aella obviously can be pretty good with Alzur but try not to over commit this. this deck is pretty ballsy and agressive and a lock-deck or Bounty deck can be pretty annoying because they keep removing your key units.