- 激情14
0
水晶の頭蓋骨x112
夢占いx17
12
ドラウグx17
12
ヴィラサス:王子x17
11
アエレのゲルハルトx16
10
シャニx16
9
アルズールx18
ベッカーの地滑りx11
8
サブリナ・グレヴィッシグx16
6
マルガリータ・ロークス=アンティルx15
アルズールの雷撃x25
禁断の魔術x15
ルーン文字x25
魔法競争x24
5
シントラ軍の呪い師x24
4
バン・アルドの教官x14
4
貧民歩兵隊x24
4
ラドヴィッドの近衛兵x24
4
バン・アルドの学生x2
This deck is incredibly fun to play. I'm not gonna lie and say this is a competative deck that will net you a great win ratio, although I've done well with it, there are a bunch of decks out there that counters the Draug-Mage deck.
To start off, the most important cards in this deck are Draug and Alzur. Ideally you want to use one of each in the round you're going to win. (ie Alzur round 1, pass round 2, draug round 3)
The Cintrian Spellweavers are very good with the Kaedweni Revenants your Draug or Forbidden magic will spawn. you chip away at low enemies until your revenant van finish them off (feel free to use your inspired Zeal for this.)
Alzur also works well with Cintrian spellweavers as you'll want to play spells after playing him. Runeword and Bekkers Rockslide can produce some pretty good units. Although I've used Oneiromancy with Alzur, somtimes you get a shitty Sunset wanderers for 1 point.
Gerhart of Aella obviously can be pretty good with Alzur but try not to over commit this. this deck is pretty ballsy and agressive and a lock-deck or Bounty deck can be pretty annoying because they keep removing your key units.