- Побуждение к действию14
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Хрустальный черепx112
Онейромантияx17
12
Драугx17
12
Вираксас: принцx17
11
Герхарт из Аэллеx16
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Шаниx16
9
Альзурx18
Обрушение Беккераx11
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Сабрина Глевиссигx16
6
Маргарита Ло-Антильx15
Альзур: Громx25
Черная магияx15
Руническое словоx25
Состязание по чародействуx24
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Кудесник из Цинтрыx24
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Учитель из Бан Ардаx14
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Гребаная пехтураx24
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Стража Радовидаx24
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Ученик из Бан Ардаx2
This deck is incredibly fun to play. I'm not gonna lie and say this is a competative deck that will net you a great win ratio, although I've done well with it, there are a bunch of decks out there that counters the Draug-Mage deck.
To start off, the most important cards in this deck are Draug and Alzur. Ideally you want to use one of each in the round you're going to win. (ie Alzur round 1, pass round 2, draug round 3)
The Cintrian Spellweavers are very good with the Kaedweni Revenants your Draug or Forbidden magic will spawn. you chip away at low enemies until your revenant van finish them off (feel free to use your inspired Zeal for this.)
Alzur also works well with Cintrian spellweavers as you'll want to play spells after playing him. Runeword and Bekkers Rockslide can produce some pretty good units. Although I've used Oneiromancy with Alzur, somtimes you get a shitty Sunset wanderers for 1 point.
Gerhart of Aella obviously can be pretty good with Alzur but try not to over commit this. this deck is pretty ballsy and agressive and a lock-deck or Bounty deck can be pretty annoying because they keep removing your key units.