- Zelo Inspirado14
0
Crânio de Cristalx112
Oniromanciax17
12
Draugx17
12
Príncipe Viraxasx17
11
Gerhart de Aellex16
10
Shanix16
9
Alzurx18
Avalanche de Bekkerx11
8
Sabrina Glevissigx16
6
Margarita Laux-Antillex15
Trovão de Alzurx25
Magia Proibidax15
Palavra de runax25
Competição de Feitiçosx24
5
Feiticeiro de Cintrax24
4
Tutor de Ban Ardx14
4
Pobre Fodida Infantariax24
4
Guardas Reais de Radovidx24
4
Aluno de Ban Ardx2
This deck is incredibly fun to play. I'm not gonna lie and say this is a competative deck that will net you a great win ratio, although I've done well with it, there are a bunch of decks out there that counters the Draug-Mage deck.
To start off, the most important cards in this deck are Draug and Alzur. Ideally you want to use one of each in the round you're going to win. (ie Alzur round 1, pass round 2, draug round 3)
The Cintrian Spellweavers are very good with the Kaedweni Revenants your Draug or Forbidden magic will spawn. you chip away at low enemies until your revenant van finish them off (feel free to use your inspired Zeal for this.)
Alzur also works well with Cintrian spellweavers as you'll want to play spells after playing him. Runeword and Bekkers Rockslide can produce some pretty good units. Although I've used Oneiromancy with Alzur, somtimes you get a shitty Sunset wanderers for 1 point.
Gerhart of Aella obviously can be pretty good with Alzur but try not to over commit this. this deck is pretty ballsy and agressive and a lock-deck or Bounty deck can be pretty annoying because they keep removing your key units.