- 빛나는 열의14
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수정 두개골x112
해몽x17
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드라우그x17
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비락사스: 왕자x17
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에일르의 게르하르트x16
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샤니x16
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알주르x18
베커의 낙석x11
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사브리나 글레비식x16
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마르가리타 록스 안틸레x15
알주르의 천둥x25
금단의 마법x15
룬 주문x25
주문 시전 대회x24
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신트라 주문재단사x24
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반 아드 교사x14
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찢어지게 가난한 보병x24
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라도비드의 근위병x24
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반 아드 학생x2
This deck is incredibly fun to play. I'm not gonna lie and say this is a competative deck that will net you a great win ratio, although I've done well with it, there are a bunch of decks out there that counters the Draug-Mage deck.
To start off, the most important cards in this deck are Draug and Alzur. Ideally you want to use one of each in the round you're going to win. (ie Alzur round 1, pass round 2, draug round 3)
The Cintrian Spellweavers are very good with the Kaedweni Revenants your Draug or Forbidden magic will spawn. you chip away at low enemies until your revenant van finish them off (feel free to use your inspired Zeal for this.)
Alzur also works well with Cintrian spellweavers as you'll want to play spells after playing him. Runeword and Bekkers Rockslide can produce some pretty good units. Although I've used Oneiromancy with Alzur, somtimes you get a shitty Sunset wanderers for 1 point.
Gerhart of Aella obviously can be pretty good with Alzur but try not to over commit this. this deck is pretty ballsy and agressive and a lock-deck or Bounty deck can be pretty annoying because they keep removing your key units.