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Card Details

17

Battle Trance

Order: Spawn and play Mardroeme.

Whenever you play an Alchemy card, Heal a random allied unit by 1.

This ability adds 16 provisions to your deck's provisions limit.

Mardroeme

Alchemy

Damage a unit by 3, then boost it by 9.

No one can replace Bran. Though they're sure to try.

Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Spawn: Add a card to the game.
Heal: If a unit's current power is lower than its base power, restore it either to base power or by the amount specified.

17

Battle Trance

Order: Spawn and play Mardroeme.

Whenever you play an Alchemy card, Heal a random allied unit by 1.

This ability adds 16 provisions to your deck's provisions limit.

No one can replace Bran. Though they're sure to try.