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Card Details

6

6

6
Treant BoarTreant

Deploy: If you control a Dryad, gain Zeal.

Order (Melee): Move self to the Ranged row, then Heal self.

Order (Ranged): Move self to the Melee row, then damage an enemy unit by 2.

Cooldown: 1

Dryads wield a mystifying power to shape the forest's trees into any form they wish. So why not a giant boar?

Deploy: Trigger this ability when played.
Zeal: An Order ability can be used on the same turn the card is placed on the battlefield.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.
Melee: This ability can only be used while on the melee row.
Ranged: This ability can only be used while on the ranged row.
Heal: If a unit's current power is lower than its base power, restore it either to base power or by the amount specified.
Cooldown: The number of turns before an Order or Fee ability can be reused.

6

6

6
Treant BoarTreant

Deploy: If you control a Dryad, gain Zeal.

Order (Melee): Move self to the Ranged row, then Heal self.

Order (Ranged): Move self to the Melee row, then damage an enemy unit by 2.

Cooldown: 1

Dryads wield a mystifying power to shape the forest's trees into any form they wish. So why not a giant boar?