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Card Details

12

Chapter of WizardsLocation

Resilience.

Deploy: Spawn and play Runeword.

Order: Spawn on this row a base copy of the last bronze allied Mage you played.

Runeword

Spell

Create and play a bronze Northern Realms Mage and give it a Shield.

In the wake of the Novigradian Union, the Chapter of the Gift and the Art sought to ensure all magic was adequately regulated. Yet, some mages refused to be restrained by the fetters of absolute authority, choosing instead to practice their craft away from prying eyes. Deemed 'enemies of the institution', these renegades were promptly hunted down and punished.

Resilience: Status that allows a unit to remain on the battlefield at the end of the round, then disappears.
Note: Boost and Armor are not carried over to the next round.
Deploy: Trigger this ability when played.
Spawn: Add a card to the game.
Order: An ability triggered manually by the player. Cards with Order cannot be used for 1 turn after being placed on the battlefield.

12

Chapter of WizardsLocation

Resilience.

Deploy: Spawn and play Runeword.

Order: Spawn on this row a base copy of the last bronze allied Mage you played.

In the wake of the Novigradian Union, the Chapter of the Gift and the Art sought to ensure all magic was adequately regulated. Yet, some mages refused to be restrained by the fetters of absolute authority, choosing instead to practice their craft away from prying eyes. Deemed 'enemies of the institution', these renegades were promptly hunted down and punished.