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Card Details

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Master of CeremoniesHuman, Cultist

At the start of the game, Infuse 2 random gold non-Cultist units in your starting deck with Cultist category and Infuse them with "After this card is played or Summoned, if you control 3 or more Cultists, damage the lowest-power Infused enemy unit by 3".

With the indepth understanding of both human and heavenly affairs comes the realisation that the Grand Scheme is not a chessboard at all. It is a clockwork.

Infused: Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities.
Summon: Move automatically to the battlefield (not considered played).

6

7

6
Master of CeremoniesHuman, Cultist

At the start of the game, Infuse 2 random gold non-Cultist units in your starting deck with Cultist category and Infuse them with "After this card is played or Summoned, if you control 3 or more Cultists, damage the lowest-power Infused enemy unit by 3".

With the indepth understanding of both human and heavenly affairs comes the realisation that the Grand Scheme is not a chessboard at all. It is a clockwork.