Card Details
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6
Master of CeremoniesHuman, Cultist
6
7
6
Master of CeremoniesHuman, Cultist
At the start of the game, Infuse 2 random gold non-Cultist units in your starting deck with Cultist category and Infuse them with "After this card is played or Summoned, if you control 3 or more Cultists, damage the lowest-power Infused enemy unit by 3".
With the indepth understanding of both human and heavenly affairs comes the realisation that the Grand Scheme is not a chessboard at all. It is a clockwork.