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1

syndicate deck

Best version of firesworm swarm

syndicate deck

7,870
25
16
158

By 

Bussyman69

 created 

  • Congregate
    18
  • 0

    Tactical Advantage
    x1
  • 12

    Oneiromancy
    x1
  • 2

    11

    Geralt: Yrden
    x1
  • 5

    10

    Azar Javed
    x1
  • 4

    10

    Triss: Telekinesis
    x1
  • 9

    Dies Irae
    x1
  • 6

    9

    Grand Inquisitor Helveed
    x1
  • 8

    Sacred Flame
    x1
  • 5

    8

    Lieutenant von Herst
    x1
  • 1

    7

    Ferko the Sculptor
    x1
  • 7

    Bone Talisman
    x1
  • 13

    6

    Procession of Penance
    x1
  • 5

    Excommunication
    x1
  • 4

    5

    Firesworn Scribe
    x2
  • 4

    5

    Cleric of the Flaming Rose
    x2
  • 4

    Congregation
    x2
  • 4

    Smuggle
    x2
  • 4

    4

    Bomb Heaver
    x1
  • 4

    4

    Eternal Fire Priest
    x1
  • 4

    4

    Squirrel
    x1
  • 3

    4

    Eternal Fire Disciple
    x2

The whole point of a swarm deck is to go wide, and avoid tall punish, so I got rid of fallen knights and Ulrich and put in bone Tali and truss, which is usually worth the same points and not as risky.

Round 1 use desciples, scribes and your bronzes to win, don't be scared to use Von herst or sacred flame to win.

Round 2 you will usually dry pass into long round unless against schirru, in which case is more worthwhile bleeding schirru out or you will lose the game

Round 3 regardless of short or long round, helveed will win you this, put azar down an a Von herst (if you still have him) and a scribe behind azar, then helveed on the other row, then blast with dies irea and bone talis


If you want Jacques you can downgrade heaver into another priest and swap geralt out, but I find usually you don't need a spender, and non Devo Jacques only plays as 12 for 12, and there are plenty greedy decks and vysogota on ladder and in pro ladder, which geralt punishes hard, or you can upgrade a priest and put in a heatwave instead of geralt, it's up to what you prefer