- Vorräte15
0
Kristallschädelx113
Belagerungx112
Amphibischer Angriffx18
12
Kriegselefantx15
10
Raffards Rachex15
10
König Radovid Vx13
10
Königin Adaliax15
8
Foltests Stolzx15
7
Kriegsstreitwagenx12
7
Johan Natalisx16
Verstärkungx15
Siedendes Ölx25
5
Temerien-Trommlerx23
5
Verstärkte Ballistex24
Bombardementx14
Windex24
4
Das Graue Fähnleinx24
4
Cintrischer Gesandterx14
4
Kerack-Marinesoldatx23
4
Belagerungsturmx1
This deck uses a lot of cooldown engines and deck thinning to be consistent for round 3.
R1 use your temerian drummer with dun banners to thin out your deck. Kerack marines, even raffards if you manage to pull it r1. Swarm the board and save your ballista, siege, adalia, reinforcements and ideally war elephant. Radovid can also be played to improve your leader ability. He's actually best played r1.
R2: if you won, you pass. If your opponent tries to make you bleed, use war elephant to put a stop to that nonsense.
R3: open with siege. Your opponent is likely to kill your trebuchet which means they wasted another removal card. Great! Use adalia on your ballista, reinforcements and break out the siege engines. Remember that your ballistas have resupply so if you have a winch or boiling oil your ballistas fire another round.
Your finisher is the war elephant. You spawn a lot of volunteers that help its crew ability. If you manage to throw in a winch go ahead and try to get it to use its order ability twice and pray they don't have a punisher for it.