- Acumulación15
0
Calavera de cristalx113
Asediox112
Asalto anfibiox18
12
Elefante de guerrax15
10
Venganza de Raffardx15
10
Rey Radovid Vx13
10
Reina Adaliax15
8
Orgullo de Foltestx15
7
Cuadriga de guerrax12
7
John Natalisx16
Refuerzosx15
Aceite hirviendox25
5
Tamborilero temeriox23
5
Balista reforzadax24
Bombardeox14
Cabrestantex24
4
Estandarte de Dunx24
4
Enviada cintrianax14
4
Marino de Kerackx23
4
Torre de asediox1
This deck uses a lot of cooldown engines and deck thinning to be consistent for round 3.
R1 use your temerian drummer with dun banners to thin out your deck. Kerack marines, even raffards if you manage to pull it r1. Swarm the board and save your ballista, siege, adalia, reinforcements and ideally war elephant. Radovid can also be played to improve your leader ability. He's actually best played r1.
R2: if you won, you pass. If your opponent tries to make you bleed, use war elephant to put a stop to that nonsense.
R3: open with siege. Your opponent is likely to kill your trebuchet which means they wasted another removal card. Great! Use adalia on your ballista, reinforcements and break out the siege engines. Remember that your ballistas have resupply so if you have a winch or boiling oil your ballistas fire another round.
Your finisher is the war elephant. You spawn a lot of volunteers that help its crew ability. If you manage to throw in a winch go ahead and try to get it to use its order ability twice and pray they don't have a punisher for it.