- 貯蔵15
0
水晶の頭蓋骨x113
包囲攻撃x112
強襲上陸x18
12
戦象x15
10
ラファードの報復x15
10
ラドヴィッド五世x13
10
アダリア女王x15
8
フォルテスト・プライドx15
7
戦車x12
7
ジョン・ナタリスx16
援軍x15
煮え立つ油x25
5
テメリア軍の鼓手x23
5
強化バリスタx24
一斉射x14
巻き上げ機x24
4
ダン・バナー隊x24
4
シントラ軍の使節x14
4
ケラックの海兵隊x23
4
攻城塔x1
This deck uses a lot of cooldown engines and deck thinning to be consistent for round 3.
R1 use your temerian drummer with dun banners to thin out your deck. Kerack marines, even raffards if you manage to pull it r1. Swarm the board and save your ballista, siege, adalia, reinforcements and ideally war elephant. Radovid can also be played to improve your leader ability. He's actually best played r1.
R2: if you won, you pass. If your opponent tries to make you bleed, use war elephant to put a stop to that nonsense.
R3: open with siege. Your opponent is likely to kill your trebuchet which means they wasted another removal card. Great! Use adalia on your ballista, reinforcements and break out the siege engines. Remember that your ballistas have resupply so if you have a winch or boiling oil your ballistas fire another round.
Your finisher is the war elephant. You spawn a lot of volunteers that help its crew ability. If you manage to throw in a winch go ahead and try to get it to use its order ability twice and pray they don't have a punisher for it.