- 비축15
0
수정 두개골x113
공성x112
상륙 작전x18
12
전투 코끼리x15
10
라파드의 복수x15
10
라도비드 5세x13
10
아달리아 여왕x15
8
폴테스트의 자부심x15
7
전투 마차x12
7
존 나탈리스x16
증원군x15
끓는 기름x25
5
테메리아 군악대x23
5
강화 노포x24
포격x14
도르래x24
4
던 배너x24
4
신트라 사절x14
4
케락 해병x23
4
공성탑x1
This deck uses a lot of cooldown engines and deck thinning to be consistent for round 3.
R1 use your temerian drummer with dun banners to thin out your deck. Kerack marines, even raffards if you manage to pull it r1. Swarm the board and save your ballista, siege, adalia, reinforcements and ideally war elephant. Radovid can also be played to improve your leader ability. He's actually best played r1.
R2: if you won, you pass. If your opponent tries to make you bleed, use war elephant to put a stop to that nonsense.
R3: open with siege. Your opponent is likely to kill your trebuchet which means they wasted another removal card. Great! Use adalia on your ballista, reinforcements and break out the siege engines. Remember that your ballistas have resupply so if you have a winch or boiling oil your ballistas fire another round.
Your finisher is the war elephant. You spawn a lot of volunteers that help its crew ability. If you manage to throw in a winch go ahead and try to get it to use its order ability twice and pray they don't have a punisher for it.