- Накопление15
0
Хрустальный черепx113
Осадаx112
Боевая высадкаx18
12
Боевой слонx15
10
Месть Раффараx15
10
Король Радовид Vx13
10
Адалияx15
8
Гордость Фольтестаx15
7
Боевая повозкаx12
7
Ян Наталисx16
Подкреплениеx15
Кипящее маслоx25
5
Темерский барабанщикx23
5
Усиленная баллистаx24
Бомбардировкаx14
Лебедкаx24
4
Бурая Хоругвьx24
4
Посланница из Цинтрыx14
4
Керак: морпехx23
4
Осадная башняx1
This deck uses a lot of cooldown engines and deck thinning to be consistent for round 3.
R1 use your temerian drummer with dun banners to thin out your deck. Kerack marines, even raffards if you manage to pull it r1. Swarm the board and save your ballista, siege, adalia, reinforcements and ideally war elephant. Radovid can also be played to improve your leader ability. He's actually best played r1.
R2: if you won, you pass. If your opponent tries to make you bleed, use war elephant to put a stop to that nonsense.
R3: open with siege. Your opponent is likely to kill your trebuchet which means they wasted another removal card. Great! Use adalia on your ballista, reinforcements and break out the siege engines. Remember that your ballistas have resupply so if you have a winch or boiling oil your ballistas fire another round.
Your finisher is the war elephant. You spawn a lot of volunteers that help its crew ability. If you manage to throw in a winch go ahead and try to get it to use its order ability twice and pray they don't have a punisher for it.