- Estoque15
0
Crânio de Cristalx113
Cercox112
Assaltante Sagazx18
12
Elefante de Guerrax15
10
Vingança de Raffardx15
10
Rei Radovid Vx13
10
Rainha Adaliax15
8
Orgulho de Foltestx15
7
Carruagem Bélicax12
7
John Natalisx16
Reforçosx15
Óleo Ferventex25
5
Teméria: Tamborx23
5
Balista Reforçadax24
Bombardeiox14
Guinchox24
4
Bandeira de Dunx24
4
Enviada de Cintrax14
4
Marujo de Kerackx23
4
Torre de Cercox1
This deck uses a lot of cooldown engines and deck thinning to be consistent for round 3.
R1 use your temerian drummer with dun banners to thin out your deck. Kerack marines, even raffards if you manage to pull it r1. Swarm the board and save your ballista, siege, adalia, reinforcements and ideally war elephant. Radovid can also be played to improve your leader ability. He's actually best played r1.
R2: if you won, you pass. If your opponent tries to make you bleed, use war elephant to put a stop to that nonsense.
R3: open with siege. Your opponent is likely to kill your trebuchet which means they wasted another removal card. Great! Use adalia on your ballista, reinforcements and break out the siege engines. Remember that your ballistas have resupply so if you have a winch or boiling oil your ballistas fire another round.
Your finisher is the war elephant. You spawn a lot of volunteers that help its crew ability. If you manage to throw in a winch go ahead and try to get it to use its order ability twice and pray they don't have a punisher for it.